JD Wiker is an Indianapolis native who has been professionally designing games since 1995. He joined the game industry in 1994 as a Customer Service representative for Wizards of the Coast, where he acted as Wizards’ official company netrep on America Online. At the same time, JD designed material for the Ars Magica Roleplaying Game and Vampire: Dark Ages. His experience led to a change in jobs in 1998, when, after Wizards of the Coast had acquired TSR, Inc., the roleplaying game team at Wizards hired JD to write for the fledgling Alternity line, including the Dark*Matter Campaign Setting.
In late 1999, JD began work on Wizards of the Coast’s Star Wars Roleplaying Game, and he became the primary Star Wars RPG designer until he left Wizards of the Coast in 2002. A few short weeks later, JD began making plans with Rich Redman, Stan!, and Marc Schmalz to create The Game Mechanics.
It may sound strange coming from a company that publishes PDFs, but we’d prefer it if you’d support your local game stores when purchasing hard copy. If you’d like to check for a local game store, we have a section of our message boards dedicated to references. That said, the images below are links to Amazon.com (if Amazon.com stocks the item – RPGNow.com if it’s from The Game Mechanics) in case you can’t locate a good game store in your area. We’re part of the Amazon.com Associates program, so we may earn a little money if you purchase from Amazon.com after using these links.
This is not intended to be a comprehensive list of writing credits. More information may be available on JD’s personal website.