Products

The Mechanics are hard at work in the shop, toiling away to bring you these creations. Release dates are estimates: We’re a small company, we’re trying to stay flexible, and we’d rather have a really good product than an on-time product if we have to choose between those two options. Watch this page for updates to release estimates.

2003 Product List
2004 Product List
2005 Product List

First Quarter 2006TGM_MOrg1_Front_Thumb
Third Quarter 2006
First Quarter 2006

Modern Organizations: Crime and Punishment
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Modern Organizations: Crime and Punishment

The first installment of the Modern Organizations PDF series is finally here. Stan! details seven organizations that heroes are likely to encounter in just about any modern campaign setting. Inside, you’ll learn details about criminal and justice groups from the mysterious assassins of the House of Dusk to the vigilantes in the Shield of Justice. On the way, you’ll meet characters like Solomon “Big Solly D” Dimitriano and fourth-generation policeman Captain Anton Dwyer, each with character backgrounds and stat blocks. Each organization also includes new game options, including new rules for bribery, action points, and sneak attacks. Requires the use of the d20 Modern Roleplaying Game published by Wizards of the Coast, Inc. Released January 2006.

Third Quarter 2006

Ring of Thieves
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Ring of Thieves

Ring of Thieves is an urban adventure for four 3rd-level characters set in the Old Quarter of Liberty. This adventure focuses on the interaction between the various criminal elements within the Old Quarter and pits the party against footpads, assassins, the city watch, and various other dangerous individuals. Over the course of the adventure, players have a chance to interact with the seedier elements of Liberty society, rubbing elbows with sailors, mercenaries, and thugs throughout. Ring of Thieves is also a mystery, designed to give players ample opportunity to use their investigative and social skills as well as the brute force of strong-arming informants and exchanging blows with corrupt watch wardens. Requires the use of the Dungeons & Dragons Core Rulebooks published by Wizards of the Coast, Inc. Released August 2006.