2003 Product List
The Mechanics were very busy in the first year of operations!
First Quarter 2003
Second Quarter 2003
Third Quarter 2003
Fourth Quarter 2003
2004 Product List
2005 Product List
2006 Product List
First Quarter 2003
Fantasy fiction is replete with swords that heroes wield throughout their epic careers. So why is it that d20 game characters are changing weapons every three or four levels? This book features four new prestige classes, a weapons rack worth of legendary swords, and rules for creating weapons that are designed to stay balanced as characters advance from 1st to 20th level and beyond. Requires the use of the Dungeons & Dragons Core Rulebooks published by Wizards of the Coast, Inc. Released January, 2003.
Staves and rods are pretty much disposable items in a d20 System game, right? Wrong! This book features four new prestige classes plus rules for creating truly wondrous magical staves that grow in power as the wielder does. It also includes over a dozen sample staves and rods for use in your medieval fantasy d20 System game. Requires the use of the Dungeons & Dragons Core Rulebooks published by Wizards of the Coast, Inc. Released February, 2003.
Now that the core rules are out for modern-era d20 roleplaying, what else could you possibly need? How about class combinations that help you to construct the character you want using only the basic classes? Or inside tips on why the rules work the way they do? This book features those and more, including new advanced classes, new equipment, new feats, and starting equipment packages to help speed up character creation. Requires the use of the d20 Modern Core Rulebook published by Wizards of the Coast, Inc. Released March 2003.
Second Quarter 2003
"The goblins are carrying gold coins? Huh. Cromagh should check his meals for treasure more often."
- Cromagh, Half-Orc Mercenary
Goblins, hobgoblins, and bugbears are old favorites in fantasy roleplaying; they're milestones in nearly every adventurer's career. Cromagh's Guide to Goblinoids explores the lifestyle and mindset of these fascinating creatures—for about two pages. Then it gets into the serious business of new goblinoid-related feats, weapons, traps, and prestige classes. All this is related from the rather unique perspective of Cromagh, a half-orc barbarian who's spent his life fighting anything that wouldn't otherwise have coughed up its treasure. Requires the use of the Dungeons & Dragons Core Rulebooks published by Wizards of the Coast, Inc. Released May 2003.
Behind high walls and guard posts, a converted sanatorium houses a secret research facility delving into "alternate technologies" A few nights ago, researchers with more ambition than skill tried opening a doorway to another reality. They got more than they bargained for....
Come for the Reaping is a challenging modern d20 System adventure of modern horror set in the Urban Arcana campaign setting, designed for four 1st-level heroes. Requires the use of the d20 Modern Roleplaying Game and the Urban Arcana campaign setting, published by Wizards of the Coast, Inc. Released May 2003.
When building a character for your modern d20 System game, there's no such thing as too many options. This book picks up where the Modern Player's Companion left off, providing more feats, advanced classes, equipment, and equipment packages. You'll also find prestige classes, spells, magic items, variant rules for use in combat and with the Wealth system, and more tips on why the game works the way it does, all written by people who designed the rules in the first place. Requires the use of the d20 Modern Roleplaying Game and the Urban Arcana Campaign Setting published by Wizards of the Coast, Inc. Released June 2003.
Third Quarter 2003
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July
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Green Ronin and The Game Mechanics bring Swords of Our Fathers and Staves of Ascendance to print!
Ancestral magic swords whose names fill the pages of history, handed down through generations of heroes... arcane staves of power, crafted by legendary mystics and passed from master to apprentice.... These are staples of fantasy literature—but difficult to recreate in the d20 System. Artifacts of the Ages provides rules for introducing legendary swords and staves that grow in power as their wielders advance in level. Special "scion" prestige classes ensure that the heroes only unlock an item's full power when the campaign is ready for it—helping to ensure that the game stays balanced. The book also presents over two dozen unique and interesting legendary magic items, with accurate d20 stats, detailed histories, and adventure hooks. Are you worthy to bear the Artifacts of the Ages? Requires the use of the Dungeons & Dragons Core Rulebooks published by Wizards of the Coast, Inc. Released July 2003.
Heroes can face some pretty tough decisions. But nothing compares to the choices a player has to make. Whether at character creation or when leveling up, just figuring out how to get the hero on your character sheet to match the one in your imagination can be the toughest challenge in the game. Modern Player's Companion provides expanded options for creating, developing, and equipping characters, offering even more ways to personalize and customize the heroes of any modern-world d20 game. Modern Player's Companion includes seven new starting occupations, including Bohemian and Tribal; nine class combinations that illustrate how to flesh out a character concept by multiclassing with just the six basic classes; eight new advanced classes, such as the Enforcer and the Survivalist; twenty-five feats including Cross-Training, Poker Face, and Sidestep; new equipment, from duffle bags to laser pointers, along with equipment packages that enable heroes to quickly gear up for action; and a whole lot more. Give your d20 character the edge with the Modern Player's Companion. Requires the use of the d20 Modern Roleplaying Game published by Wizards of the Coast, Inc. Released June 2003.
The Game Master's job just got easier with the Modern GM Screen for the d20 System. Its four sturdy panels have beautiful full color art by James Ryman on one side and all the charts and tables you need to play the game on the other. In addition, you get Come for the Reaping, a 32 page adventure from The Game Mechanics designed by Rich Redman. Requires the use of the d20 Modern Roleplaying Game published by Wizards of the Coast, Inc.
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Rich Redman adds depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume One will build on the free material already published on this website. When you use this supplement, every melee combat is unique thanks to added customization. Your heroes are no longer limited to the Brawl feat tree, the Combat Martial Arts feat tree, and Defensive Martial Arts. Instead, your heroes can become masters of diverse and specialized martial arts schools. Requires the use of the d20 Modern Roleplaying Game published by Wizards of the Coast, Inc. Released September 2003.
Fourth Quarter 2003
Rich Redman adds still more depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume Two builds on the free material already published on this website and ups the ante with more schools, feats, secret techniques, and campaign options! Requires the use of the d20 Modern Roleplaying Game published by Wizards of the Coast, Inc. Released November 2003.
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