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Modern Player's Companion, Volume One


Modern Player's Companion, by Stan! Cover illustration by Clarence Harrison. Cover design by Marc Schmalz

Now Available!

In February, get this PDF as part of a bundle and save!

"... [A] remarkable approach to rules design that almost perfectly matches that taken in official d20 Modern products.... [O]nly the book's black and white art and trade dress differentiate it from a full-blown Wizards release."

-Dungeon/Polyhedron, January 2004
(for Print version--PDFs are full-color)

Now Available Through RPGNow.com!

Note: With the announcement of the print version of Modern Player's Companion, we've decided to start calling this PDF "Modern Player's Companion, Volume I."

When Wizards of the Coast released the d20 Modern Roleplaying Game, a whole new world opened up for fans of the d20 System—our world! Suddenly it was possible to use the world's most popular roleplaying game to create high-tech espionage, 21st century crime drama, and alternate history adventures (just to name a few). But the modern world is a big place, so big that no book, no matter how well conceived and crafted, can cover it all.

The Modern Player's Companion, Volume One is a supplement for anyone who enjoys d20 System roleplaying in a modern setting. It focuses on providing supplemental material to enhance the choices available to players during character creation. Inside you'll find more starting occupations to help give your characters exactly the type of background you always envisioned. You'll also find new advanced classes and feats for use in just about any modern roleplaying setting. And you'll find both new equipment and a series of "equipment packages"—pre-selected groups of equipment suited for various archetypal characters and bundled for several starting Wealth scores—designed to increase the speed and ease of character creation when your GM is not around.

Heather Reston, Dead Shot. Illustration by Clarence Harrison
Heather Reston, Dead Shot

The Modern Player's Companion, Volume One also discussions on why parts of the game function the way they do, written by a member of the original d20 Modern Roleplaying Game design team. What abilities are appropriate for a starting occupation? How can you use the base classes to model real world careers and character types? What is the difference between a collection of base class levels and an advanced class?

Links and Downloads

Related Products
Cover Images
  • Front (216KB JPG)
  • Back (196KB JPG)
  • Spread (1.12MB Zipped PDF)
Free Samples
Online Discussion
  • Discussion Boards (though ezBoard) and IRC Chatroom
Reviews for Modern Player's Companion, Volume One (PDF)
Reviews for Modern Player's Companion, Volume Two (PDF)
Reviews for Modern Player's Companion (Print)

The Specs

35-page PDF, plus included front and back cover pages.
Available as a 3.3MB download from RPGNow.com for only US$5.00.

Written by Stan!, designer of products like the d20 Modern Roleplaying Game, the Urban Arcana Campaign Setting, the Dragonlance Bestiary, and the Pokémon Jr. Adventure Game. Art by Clarence Harrison. Edited by Tammie Webb Ryan. Layout and design by Marc Schmalz. Cover Design by Marc Schmalz.

Requires the use of the d20 ModernTM Roleplaying Game, published by Wizards of the Coast, Inc.

Unless otherwise noted, all content ©2002-2008 The Game Mechanics, Inc. All rights reserved.
Marc is working on a class project for grad school. It involves Free Computer Games.
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'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20.