Urban Fantasy Adventures in the City of Liberty
First things first: The only other books you need to run any adventure in this series are the Core Rulebooks. No other product from The Game Mechanics is required. While the adventure is set in the same city of Liberty detailed in our City Quarters Series, all the setting material needed to run each adventure is fully included.
The City of Liberty is an urban fantasy setting created by JD Wiker and Christopher West. The setting is designed to be used as a whole, or mined for useful details. Every aspect of the city is created with the larger city setting in mindbut designed so that GMs can pick and choose which elements to include in their own campaigns.
By adopting the locations and NPCs in this adventure for your own city, or by tweaking the adventure to match the urban geography and characters of your own campaign city, Ring of Thieves can be integrated with most any urban fantasy campaigns.
If you are intrigued or inspired by the City Quarters material in any of these adventures, you can find more resources for your home campaign in the City Quarters Series of setting supplements, listed below.
Ring of Thieves
By Rodney Thompson.
Ring of Thieves is an urban adventure for four 3rd-level characters set in the Old Quarter of Liberty. This adventure focuses on the interaction between the various criminal elements within the Old Quarter and pits the party against footpads, assassins, the city watch, and various other dangerous individuals. Over the course of the adventure, players have a chance to interact with the seedier elements of Liberty society, rubbing elbows with sailors, mercenaries, and thugs throughout. Ring of Thieves is also a mystery, designed to give players ample opportunity to use their investigative and social skills as well as the brute force of strong-arming informants and exchanging blows with corrupt watch wardens.
Now Available.
Houses of the Holy
By Neil Spicer.
Houses of the Holy is an urban adventure for four 3rd-level characters set in the Temple Quarter of Liberty. The heroes aid a high-ranking priestess with retrieving an ancient tome from a priest of another religion. Along the way, they unwittingly stumble upon a conspiracy and cover-up that threatens to shake the very foundations of every organized religion in the city. As the heroes become privy to this information, they soon find themselves in the middle of a divinely-inspired power struggle, forced to choose sides while fending off opportunists, zealots, and assassins alike.
Coming Soon.
Links and Downloads
Related Products
Awards and Nominations
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Thieves' Quarter - Best Setting Supplement (Silver) - 2004 Gen Con EN World RPG Awards
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Thieves' Quarter - Best Cartography (Gold) - 2004 Gen Con EN World RPG Awards
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Temple Quarter - Best Supplement (Nominee) - 2005 Gen Con EN World RPG Awards
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Temple Quarter - Best Cartography (Nominee) - 2005 Gen Con EN World RPG Awards
Free Samples from the City Quarters Series
Online Discussion
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Discussion Boards (through ezBoard) and IRC Chatroom
Reviews for the City Quarters Series
Reviews for Thieves' Quarter (PDF)
Reviews for Thieves' Quarter (Print)
Reviews for Temple Quarter (PDF)
Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product series utilizes updated material from the v.3.5 revision.
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