Feats are the most customizable part of a d20 System character. While the game is built so that characters with the same class are more or less comparable (not interchangeable, but certainly similar), the real difference between characters becomes clear after feats and, to a lesser extent, talents are selected.
Feats are where the real style and panache of the game is, so of course selecting them is a painstaking task. Everyone wants to look good, right?
It's not surprising, then, that most d20 System products include new feats. Every designer wants to add something cool to the game, and players are always looking for new ways to make their characters stand out from the crowd.
The only problem with this proliferation of new feats is the difficulty in remembering what they all are and where they can each be found. After all, a feat that you can't find cannot help you during character creation or leveling up.
One of the handiest charts for players is Table 3-1: Feats (see Chapter 3 of the d20 Modern Roleplaying Game). It presents all the feats available in one handy reference table. Well, all the feats in the main game. But new feats are published all the time.
Sadly, this table has no way to reflect the increasing number of possibilities.
In order to make the creation process easier and more efficient, we've worked up a new version of the Feats table that includes feats from other futuristic and modern d20 System products. For your convenience, the table provides a reference for which d20 System book or books contain the feat in question. The books and abbreviations used are:
From time to time, the Game Mechanics will post updates to this list as a free download on our website. If you are aware of another modern d20 System game that presents feats that should be considered for inclusion on this list, post a message about it on The Game Mechanics' "Experiments and Helpware" message board. We do, however, reserve the right to editorialize and selectively include only the feats that we personally think are good additions to the game.
General Feats |
Feat |
Prerequisites |
Benefits |
Source |
Acrobatic |
-- |
+2 on Jump and Tumble checks |
d20M |
Action Boost |
-- |
Roll d8s when spending action points |
d20F |
Improved Action Boost |
Action Boost |
Roll d10s when spending action points |
FPC |
Advanced Action Boost |
Action Boost, Improved Action Boost. |
Roll d12s when spending action points |
FPC |
Extra Action Boost |
Action Boost |
Gain two additional action points each level |
FPC |
Helping Hand |
Action Boost |
Spend action points to aid allies' rolls |
FPC |
Over the Limit |
Action Boost |
Use two action points in one round |
FPC |
Active Dodge |
-- |
Spend action points to improve Defense |
FPC |
Aircraft Operations ¹ |
Pilot 4 ranks |
No -4 penalty on Pilot checks or attack rolls with selected class of aircraft |
d20M |
Alertness |
-- |
+2 on Listen and Spot checks |
d20M |
Alien Cohort ² |
Character level 6, Charisma 13 |
Gain a lower level alien follower |
FPC |
Alien Weapons Proficiency |
-- |
Proficient in use of alien weapons |
d20F |
Animal Affinity |
-- |
+2 on Handle Animals and Ride checks |
d20M |
Arcane Skills |
-- |
Concentration, Craft (chemical), Spellcraft, and Use Magic Device are class skills |
UA |
Archaic Weapons Proficiency |
-- |
Proficient in swords, bows, etc. |
d20M |
Armor Proficiency (light) |
-- |
Add equipment bonus for armor type to your Defense; no armor penalty for skill checks |
d20M |
Armor Proficiency (medium) |
Armor Proficiency (light) |
Add equipment bonus for armor type to your Defense; no armor penalty for skill checks |
d20M |
Armor Proficiency (heavy) |
Armor Proficiency (light, medium) |
Add equipment bonus for armor type to your Defense; no armor penalty for skill checks |
d20M |
Armor Proficiency (powered) |
Armor Proficiency (light) , Armor Proficiency (medium) |
Add equipment bonus for armor type to your Defense |
d20F |
Powered Armor Defender |
Armor Proficiency (light) , Armor Proficiency (medium), Armor Proficiency (powered) |
+2 to Defense in powered armor |
FPC |
Powered Armor Warrior |
Armor Proficiency (light) , Armor Proficiency (medium), Armor Proficiency (powered) |
+1 on attacks (and damage) with Integrated Weapon gadgets |
FPC |
Athletic |
-- |
+2 on Climb and Swim checks |
d20M |
Attentive |
-- |
+2 on Investigate and Sense Motive checks |
d20M |
Authorized Channels |
Reputation +1 |
Purchase Licensed or Restricted gear at unrestricted prices |
FPC |
Benevolent Mutation |
-- |
Gain 3 Mutation Points |
FPC |
Black Marketeer |
Reputation +1 |
Easily purchase and sell Licensed and Restricted gear |
FPC |
Blind-Fight |
-- |
Reroll miss chance |
d20M |
Brain Burn |
Psionic abilities |
Convert 5 HP into 1 power point |
MPC |
Brawl |
-- |
+1 on unarmed attacks, 1d6 + Str bonus nonlethal damage |
d20M |
Improved Brawl |
Brawl, base attack bonus +3 |
+2 on unarmed attacks, 1d8 + Str bonus nonlethal damage |
d20M |
Improved Grapple |
Brawl, Dex 13 |
+4 bonus on grapple checks |
UA |
Knockout Punch |
Brawl, base attack bonus +3 |
Nonlethal unarmed attack is automatically critical hit |
d20M |
Improved Knockout Punch |
Brawl, Knockout Punch, base attack bonus +6 |
Nonlethal unarmed critical hit deals triple damage |
d20M |
Streetfighting |
Brawl, base attack bonus +2 |
+1d4 damage once per round with unarmed attack or light melee weapon |
d20M |
Improved Feint |
Int 13, Brawl, Streetfighting |
+2 on Bluff checks to feint; feint as move action |
d20M |
Bridge Commander |
One talent from the Leadership Talent Tree, Charisma 13 |
Double benefits from Leadership talents |
FPC |
Builder |
-- |
+2 on any two of Craft (chemical, electronic, mechanical, structural) checks |
d20M |
Cautious |
-- |
+2 on Demolitions and Disable Device checks |
d20M |
Charismatic Plus ¹ |
-- |
Gain two talents from Charismatic hero talent trees |
d20F |
Code of Honor |
Any allegiance |
+4 on certain checks when dealing with same allegiance, -4 when dealing with opposite |
MPC |
Cohort |
6th-level character |
Gain a lower level heroic follower |
MPC |
Collector |
Knowledge (pop culture) 5 ranks |
+5 on Wealth check to have specific class of item on hand |
MPC |
Combat Expertise |
Int 13 |
Reduce attack bonus by up to -5, increase Defense bonus by up to +5 |
d20M |
Improved Disarm |
Int 13, Combat Expertise |
Disarm does not provoke attack of opportunity |
d20M |
Improved Trip |
Int 13, Combat Expertise |
Trip opponent and make an immediate melee attack |
d20M |
Whirlwind Attack |
Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 |
One melee attack at each opponent within 5 feet |
d20M |
Combat Martial Arts |
Base attack bonus +1 |
1d4 + Str lethal or nonlethal damage, considered armed |
d20M |
Improved Combat Martial Arts |
Combat Martial Arts, base attack bonus +4 |
Unarmed strike threatens critical hit on 19 or 20 |
d20M |
Advanced Combat Martial Arts |
Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8 |
Unarme strike critical hit deals ×3 damage |
d20M |
Martial Arts Weapons Proficiency |
Combat Martial Arts, Defensive Martial Arts, base attack bonus +1 |
Proficient in 3 specific exotic melee weapons |
MPC |
Nerve Pinch |
Combat Martial Arts, base attack bonus +4 |
Unarmed strike incapacitates foes |
d20F |
Combat Reflexes |
-- |
Additional attacks of opportunity |
d20M |
Confident |
-- |
+2 on Gamble and Intimidate checks |
d20M |
Craft Cybernetics |
Craft (electrical) 10 ranks, Craft (mechanical) 10 ranks, Knowledge (life sciences) 5 ranks |
Build cybernetic attachments |
d20F |
Craft Nanotech |
Craft (electronics) 12 ranks, Knowledge (technology) 9 ranks |
Build nanocolonies |
FPC |
Creative |
-- |
+2 on any two Craft (visual arts, writing), or Perform checks |
d20M |
Cross-Training |
-- |
+1 to two different ability scores, -2 to one ability score |
MPC |
Cybernetic Savant ¹ |
-- |
Double benefits from a cybernetic enhancement. |
FPC |
Cyberphile |
Cybertaker |
Halve penalties for additional cybernetics |
FPC |
Cybertaker ² |
-- |
Attach more cybernetics without penalty |
d20F |
Deceptive |
-- |
+2 on Bluff and Disguise checks |
d20M |
Culturally Adapted |
Deceptive |
+2 on Bluff, Diplomacy, and Disguise against native speakers of known language |
FPC |
Haggle |
Deceptive or Trustworthy |
Bluff or Diplomacy check to modify purchase DC by 1 |
MPC |
Dedicated Plus ¹ |
-- |
Gain two talents from Dedicated hero talent trees |
d20F |
Defensive Martial Arts |
-- |
+1 dodge bonus to Defense against melee attacks |
d20M |
Combat Throw |
Defensive Martial Arts |
+2 to Str, Dex on trips and grapples |
d20M |
Improved Combat Throw |
Defensive Martial Arts, Combat Throw, base attack bonus +3 |
Free trip attack when opponent misses you |
d20M |
Elusive Target |
Dex 13, Defensive Martial Arts |
-4 on ranged attacks against you while engaged in melee combat |
d20M |
Unbalance Opponent |
Defensive Martial Arts, base attack bonus +6 |
Opponent receives no Str bonus to attack, only to damage |
d20M |
Dimensional Vagabond |
-- |
+4 on Navigate for dimensional travel; +4 to resist dimensional static |
FPC |
Dodge |
Dex 13 |
+1 dodge bonus against selected opponent |
d20M |
Agile Riposte |
Dex 13, Dodge |
Make one attack of opportunity when your designated target fails a melee attack against you |
d20M |
Improved Dodge |
Dex 13, Dodge |
+2 dodge bonus against selected opponent |
MPC |
Greater Dodge |
Dex 13, Dodge, Improved Dodge |
+3 dodge bonus against selected opponent |
MPC |
Supreme Dodge |
Dex 13, Dodge, Improved Dodge, Greater Dodge |
+4 dodge bonus against selected opponent or split between various opponents |
MPC |
Mobility |
Dex 13, Dodge |
+4 dodge bonus against attacks of opportunity |
d20M |
Sidestep |
Dex 13, Dodge, Mobility |
Follow opponent making 5-foot step out of melee |
MPC |
Back Off |
Dex 13, Dodge, Mobility, Sidestep |
Use attack of opportunity to make a 5-foot step |
MPC |
Spring Attack |
Dex 13, Dodge, Mobility, base attack bonus +4 |
Move before and after melee attack |
d20M |
Drive-By Attack |
-- |
No speed penalty when attacking from moving vehicle |
d20M |
Educated ¹ |
-- |
+2 on any two Knowledge checks |
d20M |
Empowered Turning |
Ability to turn/rebuke, Cha 13 |
Turn/rebuke more creatures than normal |
UA |
Endurance |
-- |
+4 on certain Swim and Con checks, some Fort saves |
d20M |
Energy Aligned |
-- |
+4 on saves to resist one type of energy damage |
FPC |
Evolved Organ ¹ |
-- |
Gain benefits from an advanced organ |
FPC |
Exotic Melee Weapon Proficiency ¹ |
Base attack bonus +1 |
Proficient in specific exotic melee weapon |
d20M |
Expert Advice ¹ |
1 rank in chosen skill |
Use Reputation bonus instead of ability bonus with chosen skill |
MPC |
Extra Turning |
Ability to turn/rebuke |
May turn/rebuke more times per day |
UA |
Far Shot |
-- |
Multiply range increments by 1.5 (2 for thrown weapons) |
d20M |
Dead Aim |
Wis 13, Far Shot |
+2 on ranged attack if full round spent aiming |
d20M |
Improved Dead Aim |
Wis 13, Far Shot, Dead Aim |
+3 on ranged attack if full round spent aiming |
UMF, MPC |
Fast Plus ¹ |
-- |
Gain two talents from Fast hero talent trees |
d20F |
Financial Wizard |
Profession 4 ranks |
Recover Wealth quicker when leveling up |
MPC |
Deep Pockets |
Profession 4 ranks, Financial Wizard |
Reduce Wealth loss from expensive purchases |
MPC |
Focused |
-- |
+2 on Balance and Concentration checks |
d20M |
Follow That Car |
Drive 6 ranks, Vehicle Dodge, Vehicle Specialization |
Remain directly behind vehicle you are following |
MPC |
Frightful Presence |
Cha 15, Intimidate 9 ranks |
Lower-level foes are shaken (Will save negates) |
d20M |
Gearhead |
-- |
+2 on Computer Use and Repair checks |
d20M |
Gene Spliced |
-- |
Gain a mutation |
FPC |
Gene Therapist |
Knowledge (Earth and Life Sciences) 12 ranks, Research 9 ranks, Intelligence 13 |
Permanent alterations to a subject's genetic structure take half the normal time |
FPC |
Genome Interchange |
Gene Therapist |
Extend the benefits of short-term gene therapy |
FPC |
Ghost in the Machine |
Computer Use 6 ranks |
Opponents receive -4 on Computer Use to interfere with your hacking |
FPC |
Good Impression |
Cha 13 |
Opposed Reputation check to get +4 on Bluff |
MPC |
Government Sanctioned |
Must be aligned with at least one legitimate government |
+2 on Charisma-based checks against government officials |
FPC |
Great Fortitude |
-- |
+2 on Fortitude saves |
d20M |
Guide |
-- |
+2 on Navigate and Survival checks |
d20M |
Hard-Eyed |
Cha 13, Intimidate 4 ranks |
+5 on Intimidate checks when aiming a gun at target |
UMF, MPC |
Heroic Surge |
-- |
Extra move or attack action |
d20M |
Improved Damage Threshold ² |
-- |
Massive damage threshold = Con +3 instead of Con |
d20M |
Improved Initiative |
-- |
+4 on initiative checks |
d20M |
Improved Natural Healing |
Fort save bonus +5 |
Recover hit points at twice normal rate |
UA |
Improved Turning |
Ability to turn/rebuke |
+2 bonus on turn/rebuke checks |
UA |
Iron Will |
-- |
+2 on Will saves |
d20M |
Jack of All Trades |
Character level 8 |
May use skills which otherwise require training |
d20F, UA |
Jetpack Flare |
Base Attack Bonus +1 |
Use jetpack thrusters for attack |
FPC |
Lightning Reflexes |
-- |
+2 on Reflex saves |
d20M |
Long-Term Learning |
One talent from the Instruction talent tree |
Double benefits from Instruction talents |
FPC |
Low Profile |
-- |
Reduce Reputation bonus by 3 |
d20M |
Lucky |
-- |
Spend action point to reroll d20 result |
MPC |
Magical Affinity |
-- |
+2 bonus on Spellcraft and Use Magic Device checks |
UA |
Magic Defense |
Spellcasting |
SR = 5 + caster level |
MPC |
Improved Magic Defense |
Spellcasting, Magic Defense |
SR = 10 + caster level |
MPC |
Greater Magic Defense |
Spellcasting, Magic Defense, Improved Magic Defense |
SR = 15 + caster level |
MPC |
Malleable Genetics |
-- |
Decrease MP cost of mutations by 1 |
FPC |
Mastercrafter |
Craft (electrical) 8 ranks, Craft (mechanical) 8 ranks |
Create mastercraft electronic and mechanical devices |
d20F |
Mecha Engineer ¹ |
Craft (electronics) 6 ranks, Craft (mechanical) 6 ranks, Repair 6 ranks |
Gain additional equipment slots when working on mecha. |
FPC |
Medical Expert |
-- |
+2 on Craft (pharmaceutical) and Treat Injury checks |
d20M |
Mental Warding |
-- |
Resist attempts to read your surface thoughts |
FPC |
Mental Buffer |
Mental Warding |
Give false information during attempts to read your surface thoughts |
FPC |
Mentor |
One talent from the Instruction Talent Tree |
Affect 2 additional allies with Instruction talents |
FPC |
Meticulous |
-- |
+2 on Forgery and Search checks |
d20M |
Mutation Focus |
One minor or major mutation |
+1 die damage with selected mutation |
FPC |
Nanotaker |
-- |
Detect nanocolonies in your own body and nearby |
FPC |
Nanoimmunity |
Nanotaker |
Resist malevolent nanocolonies |
FPC |
Nanophile |
Concentraion 6 ranks, Nanotaker |
Control the nanocolonies in your own body |
FPC |
Natural Talent ¹ |
-- |
Double action point benefits for selected skill |
FPC |
Nimble |
-- |
+2 on Escape Artist and Sleight of Hand checks |
d20M |
Oathbound |
One declared allegiance |
+3 to aid allies; +1 on attack against others |
d20F |
On the Cutting Edge ¹ |
Craft (mechanical) or Craft (electronic) 12 ranks, Research 9 ranks |
Craft certain gear beyond your current PL |
FPC |
Perfect Genome |
-- |
+4 to genetic experimentation on you |
FPC |
Personal Firearms Proficiency |
-- |
Proficient in use of personal firearms |
d20M |
Advanced Firearms Proficiency |
Personal Firearms Proficiency |
No -4 penalty for autofire |
d20M |
Burst Fire |
Wis 13, Personal Firearms Proficiency, Advanced Firearms Proficiency |
-4 on attack, +2 dice damage |
d20M |
Exotic Firearms Proficiency ¹ |
Personal Firearms Proficiency, Advanced Firearms Proficiency |
Proficient in specific class of exotic firearms |
d20M |
Improved Autofire |
Personal Firearms Proficiency, Advanced Firearms Proficiency |
Reflex save DC for autofire attack increases by +5 |
FPC, UMF |
Stand Your Ground |
Advanced Firearms Proficiency, Personal Firearms Proficiency, Point Blank Shot, Precise Shot |
+4 Defense bonus and possible attacks of opportunity when behind cover |
FPC |
Strafe |
Personal Firearms Proficiency, Advanced Firearms Proficiency |
Autofire area 5 by 20 ft. instead of 10 by 10 ft. |
d20M |
Point Blank Shot |
-- |
+1 on attack and damage from up to 30 ft. |
d20M |
Double Tap |
Dex 13, Point Blank Shot |
-2 on attack, +1 die damage |
d20M |
Hail of Bullets |
Dex 13, Point Blank Shot, Double Tap |
Make autofire attack with semiautomatic firearm |
UMF, MPC |
Precise Shot |
Point Blank Shot |
No -4 penalty for shooting into melee |
d20M |
Bull's Eye |
Point Blank Shot, Precise Shot |
Spend action point to confirm critical with ranged weapon |
UMF, MPC |
Skip Shot |
Point Blank Shot, Precise Shot |
Ignore cover, -2 on attack, -1 die damage |
d20M |
Shot on the Run |
Dex 13, Point Blank Shot, Dodge, Mobility |
Move before and after ranged attack |
d20M |
Guns Akimbo |
Dex 13, Point Blank Shot, Dodge, Mobility, Shot on the Run, Two-Weapon Fighting |
Make two-weapon ranged attacks as attack action |
UMF, MPC |
Poker Face |
Wis 12 |
Others get -2 to Sense Motive checks against you |
MPC |
Power Attack |
Str 13 |
Subtract from melee attack to add to melee damage roll |
d20M |
Cleave |
Str 13, Power Attack |
Extra attack after dropping target to 0 hp |
d20M |
Great Cleave |
Str 13, Power Attack, Cleave, base attack bonus +4 |
No limit to Cleave in a round |
d20M |
Improved Bull Rush |
Str 13, Power Attack |
No attack of opportunity for bull rush |
d20M |
Improved Overrun |
Power Attack, Str 13 |
+4 bonus on overrun checks |
UA |
Sunder |
Str 13, Power Attack |
+4 on attack, no attack of opportunity when striking weapon |
d20M |
Power Crit |
Base attack bonus +10, proficient with weapon |
Automatically threaten on a successful hit |
UA |
Powered Armor Engineer |
Craft (mechanical) 9 ranks, Craft (electronic) 9 ranks |
Add additional gadgets to powered armor you create |
FPC |
Precise Strike |
Base attack bonus +5 |
Full round of attacks made against an opponent's touch Defense |
UA |
Psionic Resistance |
No psionic abilities |
Gain power resistance 15 |
MPC |
Psionic Skills |
-- |
Autohypnosis, Concentration, and Psicraft are class skills |
UA |
Quick Draw |
Base attack bonus +1 |
Draw weapon as free action |
d20M |
Quick Reload |
Base attack bonus +1 |
Reload as a free or move action, instead of as move or full-round action |
d20M |
Reactive Shooter |
Dex 13 |
Make ranged attack during surprise round with small or medium weapon only |
UMF |
High Ready |
Dex 13, Reactive Shooter |
Make ranged attack during surprise round with large weapon |
UMF |
Renown |
-- |
+3 Reputation bonus |
d20M |
Robo-Diplomat |
-- |
+2 on Bluff, Diplomacy, Intimidate, and Sense Motive checks against robots |
FPC |
Robo-Engineer |
-- |
+2 on Craft and Repair checks made on robots; repair robots between 0 and -9 hp |
FPC |
Robotic Companion |
-- |
Gain a minor robotic follower |
FPC |
Run |
-- |
Move up to 5 times normal speed, +2 on running Jump checks |
d20M |
Fleet of Foot |
Run |
May turn while running and charging |
UA |
Rushed Growth |
Craft (biological) 9 ranks |
Decrease crafting time for cloning and mutations |
FPC |
Salvage |
-- |
Gain wealth through salvage |
d20F |
Second Chance |
-- |
Spend action points to re-roll |
FPC |
Self Improvement |
-- |
+1 to one ability score |
MPC |
Signature Skills ¹ |
-- |
Skills become permanent class skills |
MPC |
Signature Spell |
Spell Mastery |
May convert spell to chosen spell |
UA |
Simple Weapons Proficiency |
-- |
Proficient with clubs, knives, etc. |
d20M |
Smart Plus ¹ |
-- |
Gain two talents from Smart hero talent trees |
d20F |
Spacer |
-- |
+2 on Computer Use, Navigate, and Pilot in space |
d20F |
Spell Focus |
-- |
+1 bonus to DCs for chosen school of magic |
UA |
Greater Spell Focus |
Spell Focus, caster level 6 |
+2 bonus to DCs with chosen school of magic |
UA |
Spellslinger |
Int 13 (arcane spellcasters) or Wis 13 (divine spellcasters) |
Increase number of bonus spells per day |
UA |
Squad Leader |
One talent from the Leadership Talent Tree, Charisma 13 |
Spend action points to give combat bonuses to allies |
FPC |
Stage Presence ¹ |
Cha 13 |
Add Reputation bonus to one Perform check |
MPC |
Star Employee |
Reputation bonus +1 |
+1 Reputation bonus, +1 Wealth bonus increase, gain one permanent class skill |
MPC |
Starship Engineer |
Craft (mechanical) 6 ranks |
Halve crafting time for starship parts and weapons; +4 when successfully aiding another during starship creation or repair |
FPC |
Starship Gunnery |
-- |
No -4 penalty for firing starship weapons |
d20F |
Starship Strafe |
Starship Gunnery. |
Improve starship's automatic fire area |
d20F |
Starship Operation ¹ |
Pilot 2 ranks. |
No -4 penalty for piloting one class of starship |
d20F |
Starship Dodge |
Dexterity 13, Pilot 6 ranks, Starship Operation (of appropriate type) |
+1 dodge bonus against selected starship |
d20F |
Starship Mobility |
Dexterity 13, Starship Dodge |
+4 dodge bonus against attacks of opportunity |
d20F |
Starship Battle Run |
Dexterity 13, Starship Dodge, Starship Mobility |
Move before and after starship attack |
d20F |
Starship Feint |
Pilot 9 ranks, Starship Operation (of appropriate type) |
+2 on Bluff to feint in starship combat |
d20F |
Stealthy |
-- |
+2 to Hide and Move Silently checks |
d20M |
Strong Plus ¹ |
-- |
Gain two talents from Strong hero talent trees |
d20F |
Studious |
-- |
+2 on Decipher Script and Research checks |
d20M |
Supernatural Strike |
Base attack bonus +2 |
May score critical hits against creatures that are normally immune |
UA |
Surface Vehicle Operations ¹ |
Drive 4 ranks |
No -4 penalty on Drive checks or attack rolls with selected class of vehicle |
d20M |
Surgery |
Treat Injury 4 ranks |
No -4 penalty for performing surgery |
d20M |
Cybernetic Surgery |
Treat Injury 8 ranks, Surgery |
No -8 penalty for cybernetic surgery |
d20F |
Xenomedic |
Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery |
No -8 penalty for treating aliens |
d20F |
Timewalker |
-- |
No language penalties and +4 to Bluff and Disguise when time traveling |
FPC |
Tinkerer ² |
Craft (electronic) or Craft (mechanical) 6 ranks |
-1 to cost gadget cost modifiers when crafting |
FPC |
Tough Plus ¹ |
-- |
Gain two talents from Tough hero talent trees |
d20F |
Toughness ² |
-- |
+3 hit points |
d20M |
Track |
-- |
Use Survival skill to track |
d20M |
Robo-Hunter |
Base Attack Bonus +1, Track |
+4 on skill checks made while tracking robots |
FPC |
Trigger Latent Mutation ¹ |
-- |
Conceal a mutation when not in use |
FPC |
Trustworthy |
-- |
+2 on Diplomacy and Gather Information checks |
d20M |
Two-Weapon Fighting |
Dex 13 |
Lessen two-weapon penalties by 2 |
d20M |
Armed to the Teeth |
Dex 13, Two-Weapon Fighting |
Can use ranged and melee weapon at the same time |
UMF |
Improved Two-Weapon Fighting |
Dex 13, Two-Weapon Fighting, base attack bonus +6 |
Extra attack with off-hand weapon |
d20M |
Advanced Two-Weapon Fighting |
Dex 13, Two-Weapon Fighting, Improved Two-Weapon Fighting, bas attack bonus +11 |
Third attack with off-hand weapon |
d20M |
Ultra Immune System |
Constitution 13 |
+2 on Fortitude saves against poisons, diseases, and radiation sickness; ability drain is treated as ability damage |
d20F |
Urban Tracking |
-- |
Use Gather Information skill to track urban targets |
d20F |
Vehicle Engineer |
Craft (mechanical) 6 ranks |
+2 to Initiative, Maneuver, Defense, or Hardness on a vehicle you create |
FPC |
Vehicle Expert |
-- |
+2 on Drive and Pilot checks |
d20M |
Force Stop |
Drive 4 ranks, Vehicle Expert |
Force a surface vehicle to stop |
d20M |
Vehicle Dodge |
Dex 13, Drive 6 ranks, Vehicle Expert |
+1 dodge bonus to Defense |
d20M |
Vehicle Specialization ¹ |
-- |
+2 bonus to on skill checks, ability checks, and saving throws with specific vehicle type |
UA |
Weapon Finesse ¹ |
Proficient with weapon, base attack bonus +1 |
Use Dex modifier instead of Str modifier with melee weapon |
d20M |
Weapon Focus ¹ |
Proficient with weapon, base attack bonus +1 |
+1 on attack rolls with selected weapon |
d20M |
Well-Equipped |
-- |
Double carrying capacity and reduce encumbrance penalties |
FPC |
Wild Talent |
-- |
0-level psionic power, usable three times per day |
UA |
Windfall ² |
-- |
+3 Wealth bonus increase, +1 on Profession checks |
d20M |
Xenodiplomat |
-- |
+2 to Bluff, Diplomacy, Intimidate, and Sense Motive against aliens |
FPC |
Zero-G Training |
Dexterity 13, Tumble 4 ranks. |
No penalty for attacks in low- or zero-gravity; no space sickness |
d20F |
Zero-G Warrior |
Zero-G Training |
+2 to Defense in low and no gravity |
FPC |
1 You can take this feat multiple times; each time it applies to a different feat option.
2 You can take this feat multiple times; its effects stack.
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