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Initiative Cards: Monster Set 1: The Blue Dragon

by JD Wiker
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz

Introduction

Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.

When developing the cards for Initiative Cards: Monster Set I, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simply grab one of ours and tweak it to suit your campaign.

As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.

Blue Dragon

The following traits are common to blue dragons of all age categories.

Environment: Temperate deserts

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others --

Wyrmling Blue Dragon

Small Dragon (earth)

Hit Dice:  6d12+6 (45 hp)

Initiative: +0

Speed: 40 ft. (8 squares), burrow 20 ft., fly 100 ft. (average)

Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16

Base Attack/Grapple: +6/+3

Attack: +8 melee (1d6+1, bite)

Full Attack: +8 melee (1d6+1, bite) and +3 melee (1d4+1, 2 claws)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves: Fort +6, Ref +5, Will +5

Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Skills: Bluff +9, Escape Artist +9, Intimidate +11, Listen +11, Search +9, Spot +11

Feats: Alertness, Blind-Fight, Hover

Combat

Breath Weapon (Su): 40-ft. line, damage 2d8 electricity, Reflex DC 14 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 1st; Will DC 13.

Very Young Blue Dragon

Medium Dragon (earth)

Hit Dice:  9d12+18 (76 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 18 (+8 natural), touch 10, flat-footed 18

Base Attack/Grapple: +6/+11

Attack: +11 melee (1d8+2, bite)

Full Attack: +11 melee (1d8+2, bite) and +6 melee (1d6+1, 2 claws) and +6 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves: Fort +8, Ref +6, Will +6

Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills: Bluff +12, Escape Artist +12, Intimidate +14, Listen +14, Search +12, Spot +14

Feats: Alertness, Blind-Fight, Hover, Improved Initiative

Combat

Breath Weapon (Su): 60-ft. line, damage 4d8 electricity, Reflex DC 16 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 2nd; Will DC 14.

Young Blue Dragon

Medium Dragon (earth)

Hit Dice:  12d12+24 (102 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 21 (+11 natural), touch 10, flat-footed 21

Base Attack/Grapple: +12/+15

Attack: +15 melee (1d8+3, bite)

Full Attack: +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves: Fort +10, Ref +8, Will +9

Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills: Bluff +12, Escape Artist +12, Intimidate +14, Listen +14, Search +12, Spot +14

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative

Combat

Breath Weapon (Su): 60-ft. line, damage 6d8 electricity, Reflex DC 18 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 3rd; Will DC 17.

Juvenile Blue Dragon

Large Dragon (earth)

Hit Dice:  15d12+45 (142 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 23 (+14 natural, -1 size), touch 9, flat-footed 23

Base Attack/Grapple: +12/+15

Attack: +18 melee (2d6+4, bite)

Full Attack: +18 melee (2d6+4, bite) and +14 melee (1d8+2, 2 claws) and +13 melee (1d6+2, 2 wings) and +13 melee (1d8+6, tail slap)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, sound imitation

Saves: Fort +12, Ref +9, Will +11

Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Skills: Bluff +17, Concentration +9, Escape Artist +15, Intimidate +19, Knowledge (arcana) +5, Knowledge (history) +5, Listen +22, Search +20, Spellcraft +8, Spot +22

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Weapon Focus (claw)

Combat

Breath Weapon (Su): 80-ft. line, damage 8d8 electricity, Reflex DC 20 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 4th; Will DC 19.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 19) to detect the ruse.

Spells: As 1st-level sorcerer.

Sorcerer Spells Known (4/3; save DC 12 + spell level): 0--dancing lights, detect magic, ghost sound, read magic; 1st--mage armor, shield.

Young Adult Blue Dragon

Large Dragon (earth)

Hit Dice:  18d12+72 (189 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 23 (+14 natural, -1 size), touch 9, flat-footed 23

Base Attack/Grapple: +18/+28

Attack: +23 melee (2d6+6, bite)

Full Attack: +23 melee (2d6+6, bite) and +22 melee (1d8+3, 2 claws) and +21 melee (1d6+3, 2 wings) and +21 melee (1d8+9, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, frightful presence

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 5/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 19

Saves: Fort +15, Ref +11, Will +13

Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills: Bluff +17, Concentration +13, Escape Artist +15, Intimidate +22, Knowledge (arcana) +8, Knowledge (history) +8, Listen +25, Search +23, Spellcraft +13, Spot +25

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Multiattack, Weapon Focus (claw)

Combat

Breath Weapon (Su): 80-ft. line, damage 10d8 electricity, Reflex DC 20 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 5th; Will DC 21.

Frightful Presence (Ex): 150-ft radius, HD 17 or less, Will DC 21 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 21) to detect the ruse.

Spells: As 3rd-level sorcerer.

Sorcerer Spells Known (6/6; save DC 12 + spell level): 0--dancing lights, detect magic, ghost sound, open/close, read magic; 1st--alarm, mage armor, shield.

Adult Blue Dragon

Huge Dragon (earth)

Hit Dice:  21d12+105 (241 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 28 (+20 natural, -2 size), touch 8, flat-footed 28

Base Attack/Grapple: +21/+37

Attack: +27 melee (2d8+8, bite)

Full Attack: +27 melee (2d8+8, bite) and +26 melee (2d6+4, 2 claws) and +25 melee (1d8+4, 2 wings) and +25 melee (2d6+12, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 5/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 21

Saves: Fort +17, Ref +12, Will +15

Abilities: Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills: Bluff +18, Concentration +20, Escape Artist +15, Intimidate +26, Knowledge (arcana) +12, Knowledge (history) +9, Listen +29, Search +27, Spellcraft +20, Spot +29

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus (claw)

Combat

Breath Weapon (Su): 100-ft. line, damage 12d8 electricity, Reflex DC 25 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 6th; Will DC 23.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 25 Reflex save or be pinned; grapple bonus +37.

Frightful Presence (Ex): 180-ft radius, HD 20 or less, Will DC 23 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 23) to detect the ruse.

Spells: As 5th-level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 13 + spell level): 0--dancing lights, detect magic, ghost sound, open/close, read magic, touch of fatigue; 1st--alarm, mage armor, shield, shocking grasp; 2nd--bear's endurance, see invisibility.

Other Spell-Like Abilities: 3/day--ventriloquism.

Mature Adult Blue Dragon

Huge Dragon (earth)

Hit Dice:  24d12+120 (276 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 31 (+23 natural, -2 size), touch 8, flat-footed 31

Base Attack/Grapple: +24/+41

Attack: +31 melee (2d8+9, bite)

Full Attack: +31 melee (2d8+9, bite) and +30 melee (2d6+4, 2 claws) and +29 melee (1d8+4, 2 wings) and +29 melee (2d6+13, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 10/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 22

Saves: Fort +19, Ref +14, Will +17

Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills: Bluff +18, Concentration +23, Escape Artist +15, Intimidate +29, Knowledge (arcana) +15, Knowledge (history) +9, Listen +32, Search +30, Sense Motive +9, Spellcraft +23, Spot +32

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Weapon Focus (claw)

Combat

Breath Weapon (Su): 100-ft. line, damage 14d8 electricity, Reflex DC 27 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 7th; Will DC 25.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned; grapple bonus +41.

Frightful Presence (Ex): 210-ft radius, HD 23 or less, Will DC 25 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 25) to detect the ruse.

Spells: As 7th-level sorcerer.

Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0--dancing lights, detect magic, ghost sound, light, open/close, read magic, touch of fatigue; 1st--alarm, identify, mage armor, shield, shocking grasp; 2nd--bear's endurance, resist energy, see invisibility; 3rd--haste, protection from energy.

Other Spell-Like Abilities: 3/day--ventriloquism.

Old Blue Dragon

Huge Dragon (earth)

Hit Dice:  27d12+162 (337 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 34 (+26 natural, -2 size), touch 8, flat-footed 34

Base Attack/Grapple: +27/+45

Attack: +35 melee (2d8+10, bite)

Full Attack: +35 melee (2d8+10, bite) and +34 melee (2d6+5, 2 claws) and +33 melee (1d8+5, 2 wings) and +33 melee (2d6+15, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 10/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 24

Saves: Fort +21, Ref +15, Will +19

Abilities: Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills: Bluff +22, Concentration +28, Escape Artist +15, Intimidate +30, Knowledge (arcana) +19, Knowledge (history) +13, Listen +36, Search +34, Sense Motive +14, Spellcraft +28, Spot +36

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus (claw)

Combat

Breath Weapon (Su): 100-ft. line, damage 16d8 electricity, Reflex DC 29 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 9th; Will DC 27.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 29 Reflex save or be pinned; grapple bonus +45.

Frightful Presence (Ex): 240-ft radius, HD 26 or less, Will DC 27 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 27) to detect the ruse.

Spells: As 9th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/5; save DC 14 + spell level): 0--dancing lights, detect magic, ghost sound, light, mage hand, open/close, read magic, touch of fatigue; 1st--alarm, identify, mage armor, shield, shocking grasp; 2nd--bear's endurance, resist energy, see invisibility, web; 3rd--displacement, haste, protection from energy; 4th--black tentacles, stoneskin.

Other Spell-Like Abilities: 3/day--ventriloquism; 1/day--hallucinatory terrain. Caster level 9th; save DC 14 + spell level.

Very Old Blue Dragon

Huge Dragon (earth)

Hit Dice:  30d12+180 (375 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 37 (+29 natural, -2 size), touch 8, flat-footed 37

Base Attack/Grapple: +30/+49

Attack: +39 melee (2d8+11, bite)

Full Attack: +39 melee (2d8+11, bite) and +38 melee (2d6+5, 2 claws) and +37 melee (1d8+5, 2 wings) and +37 melee (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 15/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 25

Saves: Fort +23, Ref +17, Will +21

Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills: Bluff +22, Concentration +31, Escape Artist +15, Intimidate +30, Knowledge (arcana) +22, Knowledge (history) +13, Listen +39, Search +37, Sense Motive +20, Spellcraft +31, Spot +39

Feats: Alertness, Awesome Blow, Blind-Fight, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus (claw)

Combat

Breath Weapon (Su): 100-ft. line, damage 18d8 electricity, Reflex DC 31 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 11th; Will DC 29.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +49.

Frightful Presence (Ex): 270-ft radius, HD 29 or less, Will DC 29 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 29) to detect the ruse.

Spells: As 11th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/5; save DC 14 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, open/close, read magic, touch of fatigue; 1st--alarm, identify, mage armor, shield, shocking grasp; 2nd--bear's endurance, eagle's splendor, resist energy, see invisibility, web; 3rd--displacement, fireball, haste, protection from energy; 4th--black tentacles, illusory wall, stoneskin; 5th--baleful polymorph, teleport.

Other Spell-Like Abilities: 3/day--ventriloquism; 1/day--hallucinatory terrain. Caster level 11th; save DC 14 + spell level.

Ancient Blue Dragon

Gargantuan Dragon (earth)

Hit Dice:  33d12+231 (445 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 38 (+32 natural, -4 size), touch 6, flat-footed 38

Base Attack/Grapple: +33/+57

Attack: +41 melee (4d6+12, bite)

Full Attack: +41 melee (4d6+12, bite) and +40 melee (2d6+6, 2 claws) and +39 melee (2d6+6, 2 wings) and +39 melee (2d8+18, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, tail sweep

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 15/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 27

Saves: Fort +25, Ref +18, Will +23

Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Skills: Bluff +25, Concentration +35, Diplomacy +19, Escape Artist +15, Intimidate +34, Knowledge (arcana) +26, Knowledge (history) +17, Listen +43, Search +41, Sense Motive +24, Spellcraft +35, Spot +43

Feats: Alertness, Awesome Blow, Blind-Fight, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Quicken Spell, Snatch, Weapon Focus (claw)

Combat

Breath Weapon (Su): 120-ft. line, damage 20d8 electricity, Reflex DC 33 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 13th; Will DC 31.

Crush (Ex): Area 15 ft. by 15 ft., Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned; grapple bonus +57.

Frightful Presence (Ex): 300-ft radius, HD 32 or less, Will DC 31 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 31) to detect the ruse.

Spells: As 13th-level sorcerer.

Sorcerer Spells Known (6/8/7/7/7/7/4; save DC 15 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, open/close, read magic, touch of fatigue; 1st--alarm, identify, mage armor, shield, shocking grasp; 2nd--bear's endurance, eagle's splendor, resist energy, see invisibility, web; 3rd--displacement, fireball, haste, protection from energy; 4th--black tentacles, fire shield, illusory wall, stoneskin; 5th--baleful polymorph, break enchantment, teleport; 6th--contingency, greater dispel magic.

Other Spell-Like Abilities: 3/day--ventriloquism; 1/day--hallucinatory terrain, veil. Caster level 13th; save DC 15 + spell level.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 33 half.

Wrym Blue Dragon

Gargantuan Dragon (earth)

Hit Dice:  36d12+288 (522 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 41 (+35 natural, -4 size), touch 6, flat-footed 41

Base Attack/Grapple: +36/+61

Attack: +45 melee (4d6+13, bite)

Full Attack: +45 melee (4d6+13, bite) and +44 melee (2d6+6, 2 claws) and +43 melee (2d6+6, 2 wings) and +43 melee (2d8+19, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, tail sweep

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 12/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 29

Saves: Fort +28, Ref +20, Will +25

Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills: Bluff +25, Concentration +42, Diplomacy +21, Escape Artist +15, Intimidate +37, Knowledge (arcana) +29, Knowledge (history) +20, Listen +46, Search +44, Sense Motive +27, Spellcraft +38, Spot +46

Feats: Alertness, Awesome Blow, Blind-Fight, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Quicken Spell, Snatch, Weapon Focus (claw)

Combat

Breath Weapon (Su): 120-ft. line, damage 22d8 electricity, Reflex DC 36 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 15th; Will DC 33.

Crush (Ex): Area 15 ft. by 15 ft., Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +61.

Frightful Presence (Ex): 330-ft radius, HD 35 or less, Will DC 33 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 33) to detect the ruse.

Spells: As 15th-level sorcerer.

Sorcerer Spells Known (6/8/7/7/7/7/6/4; save DC 15 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, open/close, read magic, touch of fatigue; 1st--alarm, identify, mage armor, shield, shocking grasp; 2nd--bear's endurance, eagle's splendor, resist energy, see invisibility, web; 3rd--displacement, fireball, haste, protection from energy; 4th--black tentacles, fire shield, illusory wall, stoneskin; 5th--baleful polymorph, break enchantment, teleport, waves of fatigue; 6th--contingency, greater dispel magic, mislead; 7th--forcecage, limited wish.

Other Spell-Like Abilities: 3/day--ventriloquism; 1/day--hallucinatory terrain, veil. Caster level 15th; save DC 15 + spell level.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 36 half.

og cloud, gust of wind, wall of ice; 1/day--control weather. Caster level 13th.

Spells: As 13th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/5/3; save DC 14 + spell level): 0--acid splash, dancing lights, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance, touch of fatigue; 1st--alarm, magic missile, protection from good, protection from law, shield; 2nd--blur, eagle's splendor, invisibility, protection from arrows, resist energy; 3rd--displacement, protection from energy, rage, sleet storm; 4th--enervation, fire shield, polymorph, solid fog; 5th--dismissal, mind fog, teleport; 6th--circle of death, mislead.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 33 half.

Great Wrym Blue Dragon

Gargantuan Dragon (earth)

Hit Dice:  39d12+312 (565 hp)

Initiative: +4

Speed: 40 ft. (8 squares), burrow 20 ft., fly 150 ft. (poor)

Armor Class: 44 (+38 natural, -4 size), touch 6, flat-footed 44

Base Attack/Grapple: +39/+65

Attack: +49 melee (4d6+14, bite)

Full Attack: +49 melee (4d6+14, bite) and +48 melee (2d6+7, 2 claws) and +47 melee (2d6+7, 2 wings) and +47 melee (2d8+21, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, tail sweep

Special Qualities:  Blindsense 60 ft., create/destroy water, darkvision 120 ft., damage resistance 15/magic, immunity to electricity, sleep, and paralysis, low-light vision, sound imitation, spell resistance 31

Saves: Fort +29, Ref +21, Will +27

Abilities: Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills: Bluff +30, Concentration +46, Diplomacy +26, Escape Artist +16, Intimidate +41, Knowledge (arcana) +33, Knowledge (history) +22, Listen +50, Search +48, Sense Motive +31, Spellcraft +43, Spot +50

Feats: Alertness, Awesome Blow, Blind-Fight, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Maximize Spell, Multiattack, Power Attack, Quicken Spell, Snatch, Weapon Focus (claw)

Combat

Breath Weapon (Su): 120-ft. line, damage 24d8 electricity, Reflex DC 37 half.

Create/Destroy Water (Sp): 3/day--as create water, but can also be used to destroy water. Caster level 17th; Will DC 35.

Crush (Ex): Area 15 ft. by 15 ft., Medium or smaller opponents take 2d8+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned; grapple bonus +65.

Frightful Presence (Ex): 360-ft radius, HD 38 or less, Will DC 35 negates.

Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 35) to detect the ruse.

Spells: As 17th-level sorcerer.

Sorcerer Spells Known (6/8/8/7/7/7/7/6/4; save DC 16 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, open/close, read magic, touch of fatigue; 1st--alarm, identify, mage armor, shield, shocking grasp; 2nd--bear's endurance, eagle's splendor, resist energy, see invisibility, web; 3rd--displacement, fireball, haste, protection from energy; 4th--black tentacles, fire shield, illusory wall, stoneskin; 5th--baleful polymorph, break enchantment, teleport, waves of fatigue; 6th--contingency, greater dispel magic, mislead; 7th--forcecage, limited wish, waves of exhaustion; 8th--discern location, polymorph any object.

Other Spell-Like Abilities: 3/day--ventriloquism; 1/day--hallucinatory terrain, mirage arcana, veil. Caster level 17th; save DC 16 + spell level.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half.

 

Please download the PDF version of this document to see the sample Initiative Cards for this dragon.


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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
 
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