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Initiative Cards: The Brass Dragon
by Marc Schmalz
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz
Introduction
Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.
When developing the cards for Initiative Cards: Monster Set One and Monster Set Two, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.
As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.
Brass Dragon
The following traits are common to brass dragons of all age categories.
Environment: Warm deserts
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others --
Wyrmling Brass Dragon
Tiny Dragon (fire)
Hit Dice: 4d12+4 (30 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 150 ft. (average)
Armor Class: 15, touch 12, flat-footed 15
Base Attack/Grapple: +4/-4
Attack: +6 melee (1d4, bite)
Full Attack: +6 melee (1d4, bite), +1 melee (1d3, 2 claws)
Space/Reach: 2-1/2 ft./0 ft. (5 ft. with bite)
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsense 60 ft. darkvision 120 ft., immunity to fire, sleep, and paralysis, low-light vision, vulnerability to cold
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10.
Skills: Escape Artist +4, Gather Information +2, Knowledge (local) +7, Knowledge (nature) +7, Listen +7, Search +7, Sense Motive +3, Spot +7.
Feats: Flyby Attack, Improved Initiative.
Combat
Breath Weapon (Su): 30-ft. line, damage 1d6 fire, Reflex DC 13 half; or 15-ft. cone, sleep 1d6+1 rounds, Will DC 13 negates.
Spell-Like Abilities: At will--speak with animals. Caster level 1st.
Very Young Brass Dragon
Small Dragon (fire)
Hit Dice: 7d12+7 (52 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 150 ft. (average)
Armor Class: 17, touch 11, flat-footed 17
Base Attack/Grapple: +7/+4
Attack: +9 melee (1d6+1, bite)
Full Attack: +9 melee (1d6+1, bite), +4 melee (1d4, 2 claws)
Space/Reach: 5 ft./5 ft. (5 ft. with bite)
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsense 60 ft. darkvision 120 ft., immunity to fire, sleep, and paralysis, low-light vision, vulnerability to cold
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.
Skills: Diplomacy +3, Escape Artist +4, Gather Information +2, Knowledge (history) +1, Knowledge (local) +10, Knowledge (nature) +10, Listen +10, Search +10, Sense Motive +6, Spot +10.
Feats: Flyby Attack, Improved Initiative, Persuasive.
Combat
Breath Weapon (Su): 40-ft. line, damage 2d6 fire, Reflex DC 14 half; or 20-ft. cone, sleep 1d6+2 rounds, Will DC 14 negates.
Spell-Like Abilities: At will--speak with animals. Caster level 2nd.
Young Brass Dragon
Medium Dragon (fire)
Hit Dice: 10d12+20 (85 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 19, touch 10, flat-footed 19
Base Attack/Grapple: +10/+12
Attack: +12 melee (1d8+2, bite)
Full Attack: +12 melee (1d8+2, bite), +10 melee (1d6+1, 2 claws), +10 melee (1d4+1, 2 wings)
Space/Reach: 5 ft./5 ft. (5 ft. with bite)
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., immunity to fire, sleep, and paralysis, low-light vision, vulnerability to cold
Saves: Fort +9, Ref +7, Will +8
Abilities: Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills: Concentration +5, Diplomacy +8, Escape Artist +4, Gather Information +3, Knowledge (history) +3, Knowledge (local) +12, Knowledge (nature) +12, Listen +14, Search +14, Sense Motive +9, Spot +14.
Feats: Flyby Attack, Improved Initiative, Multiattack, Persuasive.
Combat
Breath Weapon (Su): 60-ft. line, damage 3d6 fire, Reflex DC 17 half; or 30-ft. cone, sleep 1d6+3 rounds, Will DC 17 negates.
Spells: As 1st-level sorcerer.
Sorcerer Spells Known (5/4; save DC 11 + spell level); 0--acid splash, detect magic, read magic, resistance; 1st--comprehend languages, protection from evil.
Spell-Like Abilities: At will--speak with animals. Caster level 3rd.
Juvenile Brass Dragon
Medium Dragon (fire)
Hit Dice: 13d12+26 (110 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 22, touch 10, flat-footed 22
Base Attack/Grapple: +13/+16
Attack: +16 melee (1d8+3, bite)
Full Attack: +16 melee (1d8+3, bite), +14 melee (1d6+1, 2 claws), +14 melee (1d4+1, 2 wings)
Space/Reach: 5 ft./5 ft. (5 ft. with bite)
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., immunity to fire, sleep, and paralysis, low-light vision, vulnerability to cold
Saves: Fort +10, Ref +8, Will +9
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills: Concentration +8, Diplomacy +10, Escape Artist +4, Gather Information +3, Knowledge (history) +4, Knowledge (local) +14, Knowledge (nature) +14, Listen +17, Search +17, Sense Motive +11, Spot +17.
Feats: Flyby Attack, Improved Initiative, Multiattack, Persuasive, Spell Penetration.
Combat
Breath Weapon (Su): 60-ft. line, damage 4d6 fire, Reflex DC 18 half; or 30-ft. cone, sleep 1d6+4 rounds, Will DC 18 negates.
Spells: As 3rd-level sorcerer.
Sorcerer Spells Known (6/6; save DC 11 + spell level); 0--acid splash, detect magic, detect poison, read magic, resistance; 1st--comprehend languages, obscuring mist, protection from evil.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements. Caster level 4th.
Young Adult Brass Dragon
Large Dragon (fire)
Hit Dice: 16d12+48 (152 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 24, touch 9, flat-footed 24
Base Attack/Grapple: +16/+24
Attack: +19 melee (2d6+4, bite)
Full Attack: +19 melee (2d6+4, bite), +17 melee (1d8+2, 2 claws), +17 melee (1d6+2, 2 wings), +17 melee (1d8+6, 1 tail slap)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 5/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 18, vulnerability to cold
Saves: Fort +13, Ref +10, Will +12
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.
Skills: Concentration +12, Diplomacy +13, Escape Artist +4, Gather Information +4, Knowledge (history) +7, Knowledge (local) +17, Knowledge (nature) +17, Listen +21, Search +21, Sense Motive +14, Spot +21.
Feats: Extend Spell, Flyby Attack, Improved Initiative, Multiattack, Persuasive, Spell Penetration.
Combat
Breath Weapon (Su): 80-ft. line, damage 5d6 fire, Reflex DC 21 half; or 40-ft. cone, sleep 1d6+5 rounds, Will DC 21 negates.
Frightful Presence (Ex): 150-ft radius, HD 15 or less, Will DC 20 negates.
Spells: As 5th-level sorcerer.
Sorcerer Spells Known (6/7/5; save DC 12 + spell level); 0--acid splash, detect magic, detect poison, ghost sound, read magic, resistance; 1st--alarm, comprehend languages, obscuring mist, protection from evil; 2nd--eagle's splendor, pyrotechnics.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements. Caster level 5th.
Adult Brass Dragon
Large Dragon (fire)
Hit Dice: 19d12+76 (199 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 27, touch 9, flat-footed 27
Base Attack/Grapple: +19/+29
Attack: +24 melee (2d6+6, bite)
Full Attack: +24 melee (2d6+6, bite), +22 melee (1d8+3, 2 claws), +22 melee (1d6+3, 2 wings), +22 melee (1d8+9, 1 tail slap)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 5/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 20, vulnerability to cold
Saves: Fort +15, Ref +11, Will +13
Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14.
Skills: Concentration +16, Diplomacy +15, Escape Artist +4, Gather Information +4, Knowledge (history) +9, Knowledge (local) +19, Knowledge (nature) +19, Listen +24, Search +24, Sense Motive +16, Spellcraft +6, Spot +24.
Feats: Extend Spell, Flyby Attack, Improved Initiative, Multiattack, Persuasive, Skill Focus (spellcraft), Spell Penetration.
Combat
Breath Weapon (Su): 80-ft. line, damage 6d6 fire, Reflex DC 23 half; or 40-ft. cone, sleep 1d6+6 rounds, Will DC 23 negates.
Frightful Presence (Ex): 180-ft radius, HD 18 or less, Will DC 21 negates.
Spells: As 7th-level sorcerer.
Sorcerer Spells Known (6/7/7/4; save DC 12 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, read magic, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--eagle's splendor, pyrotechnics, resist energy; 3rd--nondetection, protection from energy.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--suggestion. Caster level 7th.
Mature Adult Brass Dragon
Huge Dragon (fire)
Hit Dice: 22d12+110 (253 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 29, touch 8, flat-footed 29
Base Attack/Grapple: +22/+38
Attack: +28 melee (2d8+8, bite)
Full Attack: +28 melee (2d8+8, bite), +26 melee (2d6+4, 2 claws), +26 melee (1d8+4, 2 wings), +26 melee (2d6+12, 1 tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 10/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 22, vulnerability to cold
Saves: Fort +18, Ref +13, Will +16
Abilities: Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills: Concentration +20, Diplomacy +18, Escape Artist +4, Gather Information +5, Knowledge (history) +12, Knowledge (local) +20, Knowledge (nature) +20, Listen +28, Search +28, Sense Motive +18, Spellcraft +11, Spot +28.
Feats: Extend Spell, Flyby Attack, Improved Initiative, Multiattack, Persuasive, Skill Focus (spellcraft), Snatch, Spell Penetration.
Combat
Breath Weapon (Su): 100-ft. line, damage 7d6 fire, Reflex DC 26 half; or 50-ft. cone, sleep 1d6+7 rounds, Will DC 26 negates.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned; grapple bonus +38
Frightful Presence (Ex): 210-ft radius, HD 21 or less, Will DC 24 negates.
Snatch: Grapple bonus +38; claw against creature of Small or smaller for 2d6+4/round, bite against Small or smaller for 2d8+8/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Spells: As 9th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/4; save DC 13 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, read magic, ray of frost, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--blur, eagle's splendor, pyrotechnics, resist energy; 3rd--displacement, nondetection, protection from energy; 4th--black tentacles, greater invisibility.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--suggestion. Caster level 9th.
Old Brass Dragon
Huge Dragon (fire)
Hit Dice: 25d12+125 (287 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 32, touch 8, flat-footed 32
Base Attack/Grapple: +25/+42
Attack: +32 melee (2d8+9, bite)
Full Attack: +32 melee (2d8+9, bite), +30 melee (2d6+4, 2 claws), +30 melee (1d8+4, 2 wings), +30 melee (2d6+13, 1 tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 10/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 24, vulnerability to cold
Saves: Fort +19, Ref +16, Will +17
Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills: Concentration +20, Diplomacy +20, Escape Artist +4, Gather Information +5, Knowledge (history) +14, Knowledge (local) +20, Knowledge (nature) +20, Listen +31, Search +31, Sense Motive +18, Spellcraft +18, Spot +31.
Feats: Extend Spell, Flyby Attack, Improved Initiative, Lightning Reflexes, Multiattack, Persuasive, Skill Focus (spellcraft), Snatch, Spell Penetration.
Combat
Breath Weapon (Su): 100-ft. line, damage 8d6 fire, Reflex DC 27 half; or 50-ft. cone, sleep 1d6+8 rounds, Will DC 27 negates.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned; grapple bonus +42
Frightful Presence (Ex): 240-ft radius, HD 24 or less, Will DC 25 negates.
Snatch: Grapple bonus +42; claw against creature of Small or smaller for 2d6+4/round, bite against Small or smaller for 2d8+9/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Spells: As 11th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/6/4; save DC 13 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, message, read magic, ray of frost, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--blur, eagle's splendor, pyrotechnics, resist energy, see invisibility; 3rd--displacement, nondetection, protection from energy, tongues; 4th--black tentacles, greater invisibility, stoneskin; 5th--cone of cold, teleport.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--control winds, suggestion. Caster level 11th.
Very Old Brass Dragon
Huge Dragon (fire)
Hit Dice: 28d12+168 (350 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 35, touch 8, flat-footed 35
Base Attack/Grapple: +28/+46
Attack: +36 melee (2d8+10, bite)
Full Attack: +36 melee (2d8+10, bite), +34 melee (2d6+5, 2 claws), +34 melee (1d8+5, 2 wings), +34 melee (2d6+15, 1 tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 15/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 25, vulnerability to cold
Saves: Fort +22, Ref +18, Will +20
Abilities: Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills: Concentration +23, Diplomacy +23, Escape Artist +4, Gather Information +6, Knowledge (history) +18, Knowledge (local) +21, Knowledge (nature) +21, Listen +35, Search +35, Sense Motive +21, Spellcraft +24, Spot +35, Use Magical Device +10.
Feats: Extend Spell, Flyby Attack, Improved Initiative, Lightning Reflexes, Magical Aptitude, Multiattack, Persuasive, Skill Focus (spellcraft), Snatch, Spell Penetration.
Combat
Breath Weapon (Su): 100-ft. line, damage 9d6 fire, Reflex DC 30 half; or 50-ft. cone, sleep 1d6+9 rounds, Will DC 30 negates.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned; grapple bonus +46
Frightful Presence (Ex): 270-ft radius, HD 27 or less, Will DC 28 negates.
Snatch: Grapple bonus +46; claw against creature of Small or smaller for 2d6+5/round, bite against Small or smaller for 2d8+10/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Spells: As 13th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/7/6/4; save DC 14 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, message, read magic, ray of frost, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--blur, eagle's splendor, pyrotechnics, resist energy, see invisibility; 3rd--displacement, nondetection, protection from energy, tongues; 4th--black tentacles, greater invisibility, mass reduce person, stoneskin; 5th--cone of cold, feeblemind, teleport; 6th--disintegrate, globe of invulnerability.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--control winds, suggestion. Caster level 13th.
Ancient Brass Dragon
Huge Dragon (fire)
Hit Dice: 31d12+186 (387 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor)
Armor Class: 38, touch 8, flat-footed 38
Base Attack/Grapple: +31/+50
Attack: +40 melee (2d8+11, bite)
Full Attack: +40 melee (2d8+11, bite), +38 melee (2d6+5, 2 claws), +38 melee (1d8+5, 2 wings), +38 melee (2d6+16, 1 tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 15/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 27, vulnerability to cold
Saves: Fort +23, Ref +19, Will +21
Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills: Concentration +23, Diplomacy +25, Escape Artist +4, Gather Information +6, Knowledge (history) +21, Knowledge (local) +21, Knowledge (nature) +21, Listen +38, Search +38, Sense Motive +23, Spellcraft +24, Spot +38, Use Magical Device +20.
Feats: Extend Spell, Flyby Attack, Greater Spell Penetration, Improved Initiative, Lightning Reflexes, Magical Aptitude, Multiattack, Persuasive, Skill Focus (spellcraft), Snatch, Spell Penetration.
Combat
Breath Weapon (Su): 100-ft. line, damage 10d6 fire, Reflex DC 31 half; or 50-ft. cone, sleep 1d6+10 rounds, Will DC 31 negates.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +50
Frightful Presence (Ex): 300-ft radius, HD 30 or less, Will DC 29 negates.
Snatch: Grapple bonus +50; claw against creature of Small or smaller for 2d6+5/round, bite against Small or smaller for 2d8+11/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Spells: As 15th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/7/6/6/4; save DC 14 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, message, read magic, ray of frost, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--blur, eagle's splendor, pyrotechnics, resist energy, see invisibility; 3rd--displacement, nondetection, protection from energy, tongues; 4th--black tentacles, greater invisibility, mass reduce person, stoneskin; 5th--cone of cold, feeblemind, teleport, waves of fatigue; 6th--antimagic field, disintegrate, globe of invulnerability; 7th--finger of death, spell turning.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--control weather, control winds, suggestion. Caster level 15th.
Wyrm Brass Dragon
Gargantuan Dragon (fire)
Hit Dice: 34d12+238 (459 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 250 ft. (clumsy)
Armor Class: 39, touch 6, flat-footed 39
Base Attack/Grapple: +34/+58
Attack: +42 melee (4d6+12, bite)
Full Attack: +42 melee (4d6+12, bite), +40 melee (2d8+6, 2 claws), +40 melee (2d6+6, 2 wings), +40 melee (2d8+18, 1 tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells, tail sweep
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 20/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 28, vulnerability to cold
Saves: Fort +26, Ref +21, Will +24
Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.
Skills: Concentration +24, Diplomacy +28, Escape Artist +4, Gather Information +7, Knowledge (history) +25, Knowledge (local) +24, Knowledge (nature) +24, Listen +42, Search +42, Sense Motive +25, Spellcraft +26, Spot +42, Use Magical Device +31.
Feats: Blind-Fight, Extend Spell, Flyby Attack, Greater Spell Penetration, Improved Initiative, Lightning Reflexes, Magical Aptitude, Multiattack, Persuasive, Skill Focus (spellcraft), Snatch, Spell Penetration.
Combat
Breath Weapon (Su): 120-ft. line, damage 11d6 fire, Reflex DC 34 half; or 60-ft. cone, sleep 1d6+11 rounds, Will DC 34 negates.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 34 Reflex save or be pinned; grapple bonus +58
Frightful Presence (Ex): 330-ft radius, HD 33 or less, Will DC 32 negates.
Snatch: Grapple bonus +58; claw against creature of Medium or smaller for 2d8+6/round, bite against Medium or smaller for 4d6+12/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 34 half.
Spells: As 17th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/7/7/6/6/4; save DC 15 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, message, read magic, ray of frost, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--blur, eagle's splendor, pyrotechnics, resist energy, see invisibility; 3rd--displacement, nondetection, protection from energy, tongues; 4th--black tentacles, greater invisibility, mass reduce person, stoneskin; 5th--cone of cold, feeblemind, teleport, waves of fatigue; 6th--antimagic field, disintegrate, globe of invulnerability; 7th--finger of death, mass hold person, spell turning; 8th--polar ray, protection from spells.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--control weather, control winds, suggestion. Caster level 17th.
Great Wyrm Brass Dragon
Gargantuan Dragon (fire)
Hit Dice: 37d12+296 (536 hp)
Initiative: +4
Speed: 60 ft. (12 squares), burrow 30 ft., fly 250 ft. (clumsy)
Armor Class: 42, touch 6, flat-footed 42
Base Attack/Grapple: +37/+62
Attack: +46 melee (4d6+13, bite)
Full Attack: +46 melee (4d6+13, bite), +44 melee (2d8+6, 2 claws), +44 melee (2d6+6, 2 wings), +44 melee (2d8+19, 1 tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells, tail sweep
Special Qualities: Blindsense 60 ft. darkvision 120 ft., damage reduction 20/magic, immunity to fire, sleep, and paralysis, low-light vision, spell resistance 30, vulnerability to cold
Saves: Fort +28, Ref +22, Will +25
Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20.
Skills: Concentration +26, Diplomacy +30, Escape Artist +4, Gather Information +7, Knowledge (history) +29, Knowledge (local) +26, Knowledge (nature) +26, Listen +45, Search +45, Sense Motive +27, Spellcraft +28, Spot +45, Use Magical Device +37.
Feats: Blind-Fight, Extend Spell, Flyby Attack, Greater Spell Penetration, Improved Initiative, Lightning Reflexes, Magical Aptitude, Maximize Spell, Multiattack, Persuasive, Skill Focus (spellcraft), Snatch, Spell Penetration.
Combat
Breath Weapon (Su): 120-ft. line, damage 12d6 fire, Reflex DC 36 half; or 60-ft. cone, sleep 1d6+12 rounds, Will DC 36 negates.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +62
Frightful Presence (Ex): 360-ft radius, HD 36 or less, Will DC 36 negates.
Snatch: Grapple bonus +62; claw against creature of Medium or smaller for 2d8+6/round, bite against Medium or smaller for 4d6+13/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 36 half.
Spells: As 19th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/7/7/6/6/6/4; save DC 15 + spell level); 0--acid splash, arcane mark, detect magic, detect poison, ghost sound, message, read magic, ray of frost, resistance; 1st--alarm, comprehend languages, mage armor, obscuring mist, protection from evil; 2nd--blur, eagle's splendor, pyrotechnics, resist energy, see invisibility; 3rd--displacement, nondetection, protection from energy, tongues; 4th--black tentacles, greater invisibility, mass reduce person, stoneskin; 5th--cone of cold, feeblemind, teleport, waves of fatigue; 6th--antimagic field, disintegrate, globe of invulnerability; 7th--finger of death, mass hold person, spell turning; 8th--iron body, polar ray, protection from spells; 9th--meteor swarm, wail of the banshee.
Spell-Like Abilities: At will--speak with animals; 3/day--endure elements; 1/day--control weather, control winds, suggestion. Caster level 19th.
Summon Djinni (Sp): This ability works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Please download the PDF version of this document to see the sample Initiative Cards for this dragon.
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15. COPYRIGHT NOTICE
- Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
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- System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
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- The Brass Dragon Copyright 2004, The Game Mechanics, Inc. Author: Marc Schmalz.
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