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Initiative Cards: The Bronze Dragon

by Rich Redman
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz

Introduction

Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.

When developing the cards for Initiative Cards: Monster Set One and Monster Set Two, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.

As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.

Brass Dragon

The following traits are common to silver dragons of all age categories.

Environment: Temperate hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +6; others —

Wyrmling Bronze Dragon

Small Dragon (water)

Hit Dice:  6d12+6 (45 hp)

Initiative: +0

Speed: 40 ft. (8 squares), fly 100 ft. (average), swim 60 ft.

Armor Class: 16, touch 11, flat-footed 16

Base Attack/Grapple: +6/+3

Attack: +8 melee (1d6+1, bite)

Full Attack: +8 melee (1d6+1, bite), +3 melee (1d4, 2 claws)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, spell-like abilities

Special Qualities:  Darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves:  Fort +6, Ref +5, Will +7

Abilities: Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14.

Skills: Bluff +6, Concentration +5, Diplomacy +6, Hide +4, Intimidate +7, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Listen +4, Search +3, Spot +4, Survival +9, Swim +9

Feats: Hover, Wingover

Combat

Breath Weapon (Su): 40-ft. line, 2d6 electricity, Reflex DC 14 half. 20-ft. cone, repulsion for 1d6+1 rounds, Will DC 14 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals. Caster level 1.

Very Young Bronze Dragon

Medium Dragon (water)

Hit Dice:  9d12+18 (76 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 18, touch 10, flat-footed 18

Base Attack/Grapple: +9/+11

Attack: +11 melee (1d8+2, bite)

Full Attack: +11 melee (1d8+2, bite), +6 melee (1d6+1, 2 claws), +6 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, spell-like abilities

Special Qualities:  Darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves:  Fort +8, Ref +6, Will +8

Abilities: Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14.

Skills: Appraise +3, Bluff +7, Concentration +8, Disguise +4, Diplomacy +10, Hide +3, Intimidate +7, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Listen +6, Search +5, Spellcraft +3, Spot +6, Survival +9, Swim +10

Feats: Hover, Improved Initiative, Wingover

Combat

Breath Weapon (Su): 60-ft. line, 4d6 electricity, Reflex DC 16 half. 30-ft. cone, repulsion for 1d6+2 rounds, Will DC 16 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals. Caster level 1.

Young Bronze Dragon

Medium Dragon (water)

Hit Dice:  12d12+24 (102 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 21, touch 10, flat-footed 21

Base Attack/Grapple: +12/+15

Attack: +15 melee (1d8+3, bite)

Full Attack: +15 melee (1d8+3, bite), +10 melee (1d6+1, 2 claws), +10 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves:  Fort +10, Ref +8, Will +11

Abilities: Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16.

Skills: Appraise +5, Bluff +8, Concentration +10, Disguise +7, Diplomacy +13, Hide +6, Intimidate +8, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (nature) +8, Listen +9, Search +8, Spellcraft +5, Spot +9, Survival +10, Swim +11

Feats: Flyby Attack, Hover, Improved Initiative, Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 3rd), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 60-ft. line, 6d6 electricity, Reflex DC 18 half. 30-ft. cone, repulsion for 1d6+3 rounds, Will DC 18 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals. Caster level 3rd.

Spells: As 1st level sorcerer.

Sorcerer Spells Known (5/4; save DC 13+ spell level): 0—dancing lights, detect magic, mage hand, read magic; 1st—magic missile, shield.

Juvenile Bronze Dragon

Large Dragon (water)

Hit Dice:  15d12+45 (142 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 23, touch 9, flat-footed 23

Base Attack/Grapple: +15/+23

Attack: +18 melee (2d6+4, bite)

Full Attack: +18 melee (2d6+4, bite), +14 melee (1d8+2, 2 claws), +13 melee (1d6+2, 2 wings), +13 melee (1d8+6, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision

Saves:  Fort +12, Ref +9, Will +13

Abilities: Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18.

Skills: Appraise +7, Bluff +9, Concentration +20, Disguise +11, Diplomacy +23, Hide +5, Intimidate +11, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (nature) +9, Listen +13, Search +12, Sense Motive +2, Spellcraft +7, Spot +13, Survival +11, Swim +12

Feats: Flyby Attack, Hover, Improved Initiative, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 4th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 80-ft. line, 8d6 electricity, Reflex DC 20 half. 40-ft. cone, repulsion for 1d6+4 rounds, Will DC 20 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals. Caster level 4th.

Spells: As 3rd level sorcerer.

Sorcerer Spells Known (6/5; save DC 14+ spell level): 0—dancing lights, detect magic, mage hand, ray of frost, read magic; 1st—animate rope, magic missile, shield.

Young Adult Bronze Dragon

Large Dragon (water)

Hit Dice:  18d12+72 (189 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 26, touch 9, flat-footed 26

Base Attack/Grapple: +18/+28

Attack: +23 melee (2d6+6, bite)

Full Attack: +23 melee (2d6+6, bite), +19 melee (2d6+3, 2 claws), +18 melee (1d6+3, 2 wings), +18 melee (1d8+9, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 20

Saves:  Fort +15, Ref +11, Will +15

Abilities: Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18.

Skills: Appraise +7, Bluff +9, Concentration +21, Disguise +16, Diplomacy +23, Hide +5, Intimidate +11, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (nature) +9, Listen +21, Search +21, Sense Motive +2, Spellcraft +7, Spot +21, Survival +11, Swim +14

Feats: Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (claws), Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 5th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 80-ft. line, 10d6 electricity, Reflex DC 23 half. 40-ft. cone, repulsion for 1d6+5 rounds, Will DC 23 negates.

Frightful Presence (Ex): 150 ft. radius, HD 17 or less, Will DC 23 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals. Caster level 5th.

Spells: As 5th level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 14+ spell level): 0—dancing lights, detect magic, mage hand, ray of frost, read magic, resistance; 1st—animate rope, magic missile, shield, true strike; 2nd—detect thoughts, obscure object.

Adult Bronze Dragon

Huge Dragon (water)

Hit Dice:  21d12+105 (241 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 28, touch 8, flat-footed 28

Base Attack/Grapple: +21/+37

Attack: +27 melee (2d8+8, bite)

Full Attack: +27 melee (2d8+8, bite), +23 melee (2d8+4, 2 claws), +22 melee (1d8+4, 2 wings), +22 melee (2d6+12, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 22

Saves:  Fort +17, Ref +12, Will +17

Abilities: Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20.

Skills: Appraise +10, Bluff +10, Concentration +24, Disguise +24, Diplomacy +26, Hide +1, Intimidate +14, Knowledge (arcana) +12, Knowledge (local) +12, Knowledge (nature) +12, Listen +24, Search +24, Sense Motive +5, Spellcraft +17, Spot +24, Survival +14, Swim +16

Feats: Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (claws), Power Attack, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 6th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 100-ft. line, 12d6 electricity, Reflex DC 25 half. 50-ft. cone, repulsion for 1d6+6 rounds, Will DC 25 negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 25 Reflex save or be pinned; grapple bonus +37.

Frightful Presence (Ex): 180 ft. radius, HD 20 or less, Will DC 25 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—create food and water, fog cloud. Caster level 7th.

Spells: As 7th level sorcerer.

Sorcerer Spells Known (6/8/7/5; save DC 15+ spell level): 0—dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, obscure object, protection from arrows; 3rd—dispel magic, nondetection.

Mature Adult Bronze Dragon

Huge Dragon (water)

Hit Dice:  24d12+120 (276 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 31, touch 8, flat-footed 31

Base Attack/Grapple: +24/+41

Attack: +31 melee (2d8+9, bite)

Full Attack: +31 melee (2d8+9, bite), +27 melee (2d8+4, 2 claws), +26 melee (1d8+4, 2 wings), +26 melee (2d6+13, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 23

Saves:  Fort +19, Ref +14, Will +19

Abilities: Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20.

Skills: Appraise +10, Bluff +10, Concentration +26, Disguise +26, Diplomacy +28, Hide +1, Intimidate +16, Knowledge (arcana) +15, Knowledge (local) +15, Knowledge (nature) +15, Listen +27, Search +27, Sense Motive +8, Spellcraft +18, Spot +27, Survival +16, Swim +17

Feats: Cleave, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (claws), Power Attack, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 7th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 100-ft. line, 14d6 electricity, Reflex DC 27 half. 50-ft. cone, repulsion for 1d6+7 rounds, Will DC 27 negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned; grapple bonus +41.

Frightful Presence (Ex): 210 ft. radius, HD 23 or less, Will DC 27 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—create food and water, fog cloud. Caster level 9th.

Spells: As 9th level sorcerer.

Sorcerer Spells Known (6/8/7/7/5; save DC 15+ spell level): 0—arcane mark, dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, obscure object, protection from arrows, see invisibility; 3rd—dispel magic, nondetection, tongues; 4th—arcane eye, detect scrying.

Old Bronze Dragon

Huge Dragon (water)

Hit Dice:  27d12+162 (337 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 34, touch 8, flat-footed 34

Base Attack/Grapple: +27/+45

Attack: +35 melee (2d8+10, bite)

Full Attack: +35 melee (2d8+10, bite), +31 melee (2d8+5, 2 claws), +30 melee (1d8+5, 2 wings), +30 melee (2d6+15, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 25

Saves:  Fort +21, Ref +15, Will +21

Abilities: Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22.

Skills: Appraise +12, Bluff +13, Concentration +30, Disguise +31, Diplomacy +32, Hide +3, Intimidate +21, Knowledge (arcana) +20, Knowledge (local) +20, Knowledge (nature) +20, Listen +32, Search +32, Sense Motive +13, Spellcraft +21, Spot +32, Survival +21, Swim +18

Feats: Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Attack (claws), Power Attack, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 8th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 100-ft. line, 16d6 electricity, Reflex DC 29 half. 50-ft. cone, repulsion for 1d6+8 rounds, Will DC 29 negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 29 Reflex save or be pinned; grapple bonus +45.

Frightful Presence (Ex): 240 ft. radius, HD 26 or less, Will DC 29 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—create food and water, detect thoughts, fog cloud. Caster level 11th.

Spells: As 11th level sorcerer.

Sorcerer Spells Known (6/8/8/7/7/5; save DC 16+ spell level): 0—acid splash, arcane mark, dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, invisibility, obscure object, protection from arrows, see invisibility; 3rd—dispel magic, displacement, nondetection, tongues; 4th—arcane eye, detect scrying, scrying; 5th—dismissal, prying eyes.

Very Old Bronze Dragon

Huge Dragon (water)

Hit Dice:  30d12+180 (375 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor), swim 60 ft.

Armor Class: 37, touch 8, flat-footed 37

Base Attack/Grapple: +30/+49

Attack: +39 melee (2d8+11, bite)

Full Attack: +39 melee (2d8+11, bite), +35 melee (2d8+5, 2 claws), +34 melee (1d8+5, 2 wings), +34 melee (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities:  Alternate form, damage reduction 15/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 26

Saves:  Fort +23, Ref +17, Will +23

Abilities: Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22.

Skills: Appraise +13, Bluff +14, Concentration +32, Disguise +33, Diplomacy +34, Hide +4, Intimidate +23, Knowledge (arcana) +22, Knowledge (local) +22, Knowledge (nature) +22, Listen +34, Search +34, Sense Motive +15, Spellcraft +22, Spot +34, Survival +23, Swim +19

Feats: Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Attack (claws), Improved Overrun, Power Attack, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 9th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 100-ft. line, 18d6 electricity, Reflex DC 31 half. 50-ft. cone, repulsion for 1d6+9 rounds, Will DC 31 negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +49.

Frightful Presence (Ex): 270 ft. radius, HD 29 or less, Will DC 31 negates.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—create food and water, detect thoughts, fog cloud. Caster level 13th.

Spells: As 13th level sorcerer.

Sorcerer Spells Known (6/8/8/7/7/7/5; save DC 16+ spell level): 0—acid splash, arcane mark, dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, invisibility, obscure object, protection from arrows, see invisibility; 3rd—blink, dispel magic, displacement, nondetection, tongues; 4th—arcane eye, detect scrying, greater invisibility, scrying; 5th—dismissal, permanency, prying eyes; 6th—greater dispel magic, mislead.

Ancient Bronze Dragon

Gargantuan Dragon (water)

Hit Dice:  33d12+231 (445 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy), swim 60 ft.

Armor Class: 38, touch 6, flat-footed 38

Base Attack/Grapple: +33/+57

Attack: +41 melee (4d6+12, bite)

Full Attack: +41 melee (4d6+12, bite), +37 melee (4d6+6, 2 claws), +36 melee (2d6+6, 2 wings), +36 melee (2d6+18, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells, tail sweep

Special Qualities:  Alternate form, damage reduction 15/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 28

Saves:  Fort +25, Ref +18, Will +25

Abilities: Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24.

Skills: Appraise +16, Bluff +17, Concentration +37, Disguise +38, Diplomacy +39, Hide +2, Intimidate +29, Knowledge (arcana) +27, Knowledge (local) +27, Knowledge (nature) +27, Listen +40, Search +40, Sense Motive +21, Spellcraft +25, Spot +40, Survival +28, Swim +20

Feats: Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Attack (claws), Improved Overrun, Power Attack, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 10th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 120-ft. line, 20d6 electricity, Reflex DC 33 half. 60-ft. cone, repulsion for 1d6+10 rounds, Will DC 33 negates.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned; grapple bonus +57.

Frightful Presence (Ex): 300 ft. radius, HD 32 or less, Will DC 33 negates.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 33 half.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—control water, create food and water, detect thoughts, fog cloud. Caster level 15th.

Spells: As 15th level sorcerer.

Sorcerer Spells Known (6/8/8/8/7/7/7/5; save DC 17+ spell level): 0—acid splash, arcane mark, dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, invisibility, obscure object, protection from arrows, see invisibility; 3rd—blink, dispel magic, displacement, nondetection, tongues; 4th—arcane eye, detect scrying, greater invisibility, mass reduce person, scrying; 5th—baleful polymorph, dismissal, permanency, prying eyes; 6th—greater dispel magic, legend lore, mislead; 7th—greater teleport, spell turning.

Wyrm Bronze Dragon

Gargantuan Dragon (water)

Hit Dice:  36d12+288 (522 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy), swim 60 ft.

Armor Class: 41, touch 6, flat-footed 41

Base Attack/Grapple: +36/+61

Attack: +45 melee (4d6+13, bite)

Full Attack: +45 melee (4d6+13, bite), +41 melee (4d6+6, 2 claws), +40 melee (2d6+6, 2 wings), +40 melee (2d6+19, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells, tail sweep

Special Qualities:  Alternate form, damage reduction 20/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 29

Saves:  Fort +28, Ref +20, Will +28

Abilities: Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26.

Skills: Appraise +19, Bluff +20, Concentration +43, Disguise +44, Diplomacy +45, Hide +4, Intimidate +36, Knowledge (arcana) +33, Knowledge (local) +33, Knowledge (nature) +33, Listen +46, Search +46, Sense Motive +27, Spellcraft +27, Spot +46, Survival +34, Swim +21

Feats: Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Attack (claws), Improved Overrun, Power Attack, Snatch, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 11th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 120-ft. line, 22d6 electricity, Reflex DC 36 half. 60-ft. cone, repulsion for 1d6+11 rounds, Will DC 36 negates.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +61.

Frightful Presence (Ex): 330 ft. radius, HD 35 or less, Will DC 36 negates.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 36 half.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—control water, create food and water, detect thoughts, fog cloud. Caster level 17th.

Spells: As 17th level sorcerer.

Sorcerer Spells Known (6/8/8/8/8/7/7/7/5; save DC 18+ spell level): 0—acid splash, arcane mark, dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, invisibility, obscure object, protection from arrows, see invisibility; 3rd—blink, dispel magic, displacement, nondetection, tongues; 4th—arcane eye, detect scrying, greater invisibility, mass reduce person, scrying; 5th—baleful polymorph, dismissal, permanency, prying eyes, seeming; 6th—greater dispel magic, legend lore, mislead, shadow walk; 7th—greater scrying, greater teleport, spell turning; 8th—greater prying eyes, mind blank.

Greater Wyrm Bronze Dragon

Gargantuan Dragon (water)

Hit Dice:  39d12+288 (565 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy), swim 60 ft.

Armor Class: 44, touch 6, flat-footed 44

Base Attack/Grapple: +39/+65

Attack: +49 melee (4d6+14, bite)

Full Attack: +49 melee (4d6+14, bite), +45 melee (4d6+7, 2 claws), +44 melee (2d6+7, 2 wings), +44 melee (2d6+21, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells, tail sweep

Special Qualities:  Alternate form, damage reduction 20/magic, darkvision 120 ft., immunity to electricity, sleep, and paralysis, low-light vision, spell resistance 31

Saves:  Fort +29, Ref +21, Will +29

Abilities: Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26.

Skills: Appraise +25, Bluff +29, Concentration +48, Disguise +49, Diplomacy +50, Hide +9, Intimidate +41, Knowledge (arcana) +38, Knowledge (local) +38, Knowledge (nature) +38, Listen +51, Search +51, Sense Motive +32, Spellcraft +29, Spot +51, Survival +39, Swim +22

Feats: Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Attack (claws), Improved Overrun, Improved Sunder, Power Attack, Snatch, Weapon Focus (claws), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 12th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 120-ft. line, 24d6 electricity, Reflex DC 37 half. 60-ft. cone, repulsion for 1d6+12 rounds, Will DC 37 negates.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned; grapple bonus +65.

Frightful Presence (Ex): 360 ft. radius, HD 38 or less, Will DC 37 negates.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will—speak with animals; 3/day—control water, create food and water, detect thoughts, fog cloud; 1/day—control weather. Caster level 19th.

Spells: As 19th level sorcerer.

Sorcerer Spells Known (6/8/8/8/8/7/7/7/7/4; save DC 18+ spell level): 0—acid splash, arcane mark, dancing lights, detect magic, light, mage hand, ray of frost, read magic, resistance; 1st—animate rope, disguise self, magic missile, shield, true strike; 2nd—detect thoughts, invisibility, obscure object, protection from arrows, see invisibility; 3rd—blink, dispel magic, displacement, nondetection, tongues; 4th—arcane eye, detect scrying, greater invisibility, mass reduce person, scrying; 5th—baleful polymorph, dismissal, permanency, prying eyes, seeming; 6th—chain lightning, greater dispel magic, legend lore, mislead, shadow walk; 7th—greater scrying, greater teleport, spell turning, vision; 8th—greater prying eyes, mind blank, screen; 9th—gate, wish.

 

Please download the PDF version of this document to see the sample Initiative Cards for this dragon.


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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
 
The Bronze Dragon Copyright 2005, The Game Mechanics, Inc. Author: JD Wiker.
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