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Initiative Cards: The Green Dragon

by Rich Redman
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz

Introduction

Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.

When developing the cards for Initiative Cards: Monster Set 1 and Monster Set 2, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.

As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.

Green Dragon

The following traits are common to silver dragons of all age categories.

Environment: Temperate Forests

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11, adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD, adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others --

Wyrmling Green Dragon

Small Dragon (air)

Hit Dice: 5d12+5 (37 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 100 ft. (average).

Armor Class: 15, touch 11, flat-footed 15

Base Attack/Grapple: +5/+2

Attack: +7 melee (1d6+1, bite)

Full Attack: +7 melee (1d6+1, bite), +2 melee (1d4, 2 claws)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, water breathing

Saves: Fort +5, Ref +4, Will +4

Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.

Skills: Bluff +3, Diplomacy +3, Hide +7, Intimidate +3, Knowledge (arcana) +3, Knowledge (nature) +3, Listen +5, Move Silently +3, Spot +5, Swim +9

Feats: Alertness, Power Attack.

Combat

Breath Weapon (Su): 20-ft. cone, damage 2d6 acid, Reflex DC 13 half.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Very Young Green Dragon

Medium Dragon (air)

Hit Dice: 8d12+16 (68 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 17, touch 10, flat-footed 17

Base Attack/Grapple: +8/+10

Attack: +10 melee (2d6+2, bite)

Full Attack: +10 melee (2d6+2, bite), +5 melee (1d6+1, 2 claws), +5 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, water breathing

Saves: Fort +8, Ref +6, Will +6

Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10.

Skills: Bluff +3, Concentration +5, Diplomacy +3, Hide +3, Intimidate +6, Knowledge (arcana) +3, Knowledge (nature) +3, Listen +8, Move Silently +3, Search +3, Sense Motive +3, Spellcraft +3, Spot +5, Swim +10

Feats: Alertness, Improved Natural Attack (bite), Power Attack.

Combat

Breath Weapon (Su): 30-ft. cone, damage 4d6 acid, Reflex DC 16 half.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Young Green Dragon

Medium Dragon (air)

Hit Dice: 11d12+22 (93 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 20, touch 10, flat-footed 20

Base Attack/Grapple: +11/+14

Attack: +14 melee (2d6+3, bite)

Full Attack: +14 melee (2d6+3, bite), +9 melee (1d6+1, 2 claws), +9 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, water breathing

Saves: Fort +9, Ref +7, Will +8

Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.

Skills: Bluff +7, Concentration +5, Diplomacy +9, Hide +6, Intimidate +12, Knowledge (arcana) +7, Knowledge (nature) +7, Listen +9, Move Silently +6, Search +7, Sense Motive +4, Spellcraft +5, Spot +7, Swim +11

Feats: Alertness, Flyby Attack, Improved Natural Attack (bite), Power Attack.

Combat

Breath Weapon (Su): 30-ft. cone, damage 6d6 acid, Reflex DC 17 half.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Juvenile Green Dragon

Large Dragon (air)

Hit Dice: 14d12+42 (133 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 22, touch 9, flat-footed 22

Base Attack/Grapple: +14/+22

Attack: +17 melee (3d6+4, bite)

Full Attack: +17 melee (3d6+4, bite), +12 melee (1d8+2, 2 claws), +12 melee (1d6+2, 2 wings), +12 melee (1d8+6, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. w/bite)

Special Attacks: Breath weapon, spells

Special Qualities: Darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, water breathing

Saves: Fort +12, Ref +9, Will +11

Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.

Skills: Bluff +11, Concentration +7, Diplomacy +8, Hide +0, Intimidate +19, Knowledge (arcana) +11, Knowledge (nature) +11, Listen +10, Move Silently +9, Search +11, Sense Motive +5, Spellcraft +12, Spot +13, Swim +12

Feats: Alertness, Cleave, Flyby Attack, Improved Natural Attack (bite), Power Attack.

Combat

Breath Weapon (Su): 40-ft. cone, damage 8d6 acid, Reflex DC 20 half.

Spells: As 1st level sorcerer.

Sorcerer Spells Known (4/2; save DC 12+ spell level): 0--arcane mark, detect magic, read magic, resistance; 1st--expeditious retreat, shield.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Young Adult Green Dragon

Large Dragon (air)

Hit Dice: 17d12+68 (178 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 25, touch 9, flat-footed 25

Base Attack/Grapple: +14/+27

Attack: +22 melee (3d6+6, bite)

Full Attack: +22 melee (3d6+6, bite), +17 melee (1d8+3, 2 claws), +17 melee (1d6+3, 2 wings), +17 melee (1d8+9, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. w/bite)

Special Attacks: Breath weapon, frightful presence, spells

Special Qualities: Darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, water breathing

Saves: Fort +14, Ref +10, Will +12

Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14.

Skills: Bluff +13, Concentration +12, Diplomacy +12, Hide +0, Intimidate +23, Knowledge (arcana) +13, Knowledge (nature) +13, Listen +10, Move Silently +11, Search +13, Sense Motive +5, Spellcraft +14, Spot +15, Swim +13

Feats: Alertness, Cleave, Flyby Attack, Hover, Improved Natural Attack (bite), Power Attack.

Combat

Breath Weapon (Su): 40-ft. cone, damage 8d6 acid, Reflex DC 20 half.

Frightful Presence (Ex): 150 ft. radius, HD 13 or less, Will DC 20 negates.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spells: As 3rd level sorcerer.

Sorcerer Spells Known (6/5; save DC 12+ spell level): 0--arcane mark, dancing lights, detect magic, read magic, resistance; 1st--expeditious retreat, shield, undetectable aura.

Adult Green Dragon

Huge Dragon (air)

Hit Dice: 20d12+100 (230 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 27, touch 8, flat-footed 27

Base Attack/Grapple: +20/+36

Attack: +26 melee (3d8+8, bite)

Full Attack: +26 melee (3d8+8, bite), +21 melee (2d6+4, 2 claws), +21 melee (1d8+4, 2 wings), +21 melee (2d6+12, tail slap)

Space/Reach: 15 ft./10 ft. (bite 15 ft.)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Damage reduction 5/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 21, water breathing

Saves: Fort +17, Ref +12, Will +15

Abilities: Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16.

Skills: Bluff +20, Concentration +15, Diplomacy +13, Hide +0, Intimidate +25, Knowledge (arcana) +18, Knowledge (nature) +18, Listen +24, Move Silently +20, Search +14, Sense Motive +6, Spellcraft +15, Spot +24, Swim +16

Feats: Alertness, Cleave, Flyby Attack, Hover, Improved Natural Attack (bite), Power Attack, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 12d6 acid, Reflex DC 25 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 25 Reflex save or be pinned; grapple bonus +36.

Frightful Presence (Ex): 180 ft. radius, HD 19 or less, Will DC 21 negates.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day--suggestion. Caster level 6th; save DC 16.

Spells: As 5th level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 13+ spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, read magic, resistance; 1st--expeditious retreat, shield, true strike, undetectable aura; 2nd--blur, detect thoughts.

Mature Adult Green Dragon

Huge Dragon (air)

Hit Dice: 23d12+115 (264 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 30, touch 8, flat-footed 30

Base Attack/Grapple: +23/+40

Attack: +30 melee (3d8+9, bite)

Full Attack: +30 melee (3d8+9, bite), +25 melee (2d6+4, 2 claws), +25 melee (1d8+4, 2 wings), +25 melee (2d6+13, tail slap)

Space/Reach: 15 ft./10 ft. (bite 15 ft.)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells

Special Qualities: Damage reduction 10/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 22, water breathing

Saves: Fort +18, Ref +13, Will +16

Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16.

Skills: Bluff +21, Concentration +16, Diplomacy +14, Hide +0, Intimidate +26, Knowledge (arcana) +19, Knowledge (nature) +19, Listen +25, Move Silently +21, Search +25, Sense Motive +11, Spellcraft +15, Spot +25, Swim +18

Feats: Alertness, Cleave, Flyby Attack, Hover, Improved Natural Attack (bite), Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 14d6 acid, Reflex DC 26 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned; grapple bonus +40.

Frightful Presence (Ex): 210 ft. radius, HD 22 or less, Will DC 24 negates.

Tail Sweep (Ex): Grapple bonus +40; claw against creature of Small size or smaller for 2d6+4/round, bite against Small size or smaller for 3d8+9/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day--suggestion. Caster level 7th; save DC 16.

Spells: As 7th level sorcerer.

Sorcerer Spells Known (6/7/7/5; save DC 13+ spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, mage hand, read magic, resistance; 1st--expeditious retreat, identify, shield, true strike, undetectable aura; 2nd--blur, detect thoughts, invisibility; 3rd--dispel magic, nondetection.

Old Green Dragon

Huge Dragon (air)

Hit Dice: 26d12+156 (325 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 33, touch 8, flat-footed 33

Base Attack/Grapple: +26/+44

Attack: +34 melee (3d8+10, bite)

Full Attack: +34 melee (3d8+10, bite), +29 melee (2d6+5, 2 claws), +29 melee (1d8+5, 2 wings), +29 melee (2d6+15, tail slap)

Space/Reach: 15 ft./10 ft. (bite 15 ft.)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells

Special Qualities: Damage reduction 10/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 24, water breathing

Saves: Fort +21, Ref +15, Will +19

Abilities: Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.

Skills: Bluff +24, Concentration +19, Diplomacy +17, Hide +0, Intimidate +29, Knowledge (arcana) +22, Knowledge (nature) +22, Listen +28, Move Silently +23, Search +28, Sense Motive +15, Spellcraft +17, Spot +28, Swim +21

Feats: Alertness, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Natural Attack (bite), Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 16d6 acid, Reflex DC 29 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 29 Reflex save or be pinned; grapple bonus +40.

Frightful Presence (Ex): 240 ft. radius, HD 25 or less, Will DC 27 negates.

Tail Sweep (Ex): Grapple bonus +44; claw against creature of Small size or smaller for 2d6+5/round, bite against Small size or smaller for 3d8+10/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: Caster level 9th; save DC 14 + spell level. 3/day--suggestion; 1/day--plant growth.

Spells: As 9th level sorcerer.

Sorcerer Spells Known (6/7/7/7/5; save DC 14+ spell level): 0-- arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, read magic, resistance; 1st-- expeditious retreat, identify, shield, true strike, undetectable aura; 2nd--blur, detect thoughts, invisibility, obscure object; 3rd--blink, dispel magic, nondetection; 4th--detect scrying, scrying.

Very Old Green Dragon

Huge Dragon (air)

Hit Dice: 29d12+174 (362 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 150 ft. (poor).

Armor Class: 36, touch 8, flat-footed 36

Base Attack/Grapple: +29/+48

Attack: +38 melee (3d8+11, bite)

Full Attack: +38 melee (3d8+11, bite), +33 melee (2d6+5, 2 claws), +33 melee (1d8+5, 2 wings), +33 melee (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (bite 15 ft.)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells

Special Qualities: Damage reduction 15/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 25, water breathing

Saves: Fort +22, Ref +16, Will +20

Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.

Skills: Bluff +26, Concentration +21, Diplomacy +19, Hide +0, Intimidate +31, Knowledge (arcana) +24, Knowledge (nature) +24, Listen +30, Move Silently +25, Search +30, Sense Motive +17, Spellcraft +19, Spot +30, Swim +24

Feats: Alertness, Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Natural Attack (bite), Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 18d6 acid, Reflex DC 30 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned; grapple bonus +44.

Frightful Presence (Ex): 270 ft. radius, HD 28 or less, Will DC 28 negates.

Tail Sweep (Ex): Grapple bonus +48; claw against creature of Small size or smaller for 2d6+5/round, bite against Small size or smaller for 3d8+11/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: Caster level 11th. Save DC = 14 + spell level. 3/day--suggestion; 1/day--plant growth.

Spells: As 11th level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/4; save DC 14+ spell level): 0-- arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, ray of frost, read magic, resistance; 1st-- expeditious retreat, identify, shield, true strike, undetectable aura; 2nd--blur, detect thoughts, invisibility, obscure object, resist energy; 3rd--blink, dispel magic, nondetection, tongues; 4th--bestow curse, detect scrying, scrying; 5th--cloudkill, teleport.

Ancient Green Dragon

Gargantuan Dragon (air)

Hit Dice: 32d12+224 (432 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 200 ft. (clumsy).

Armor Class: 37, touch 6, flat-footed 37

Base Attack/Grapple: +32/+56

Attack: +40 melee (6d6+12, bite)

Full Attack: +40 melee (6d6+12, bite), +35 melee (2d8+6, 2 claws), +35 melee (2d6+6, 2 wings), +35 melee (2d8+18, tail slap)

Space/Reach: 20 ft./15 ft. (bite 20 ft.)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Damage reduction 15/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 27, water breathing

Saves: Fort +25, Ref +18, Will +23

Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.

Skills: Bluff +31, Concentration +26, Diplomacy +24, Hide -4, Intimidate +36, Knowledge (arcana) +29, Knowledge (nature) +29, Listen +35, Move Silently +29, Search +35, Sense Motive +28, Spellcraft +22, Spot +35, Swim +25

Feats: Alertness, Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Natural Attack (bite), Improved Overrun, Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 60-ft. cone, damage 20d6 acid, Reflex DC 33 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned; grapple bonus +56.

Frightful Presence (Ex): 300 ft. radius, HD 31 or less, Will DC 31 negates.

Tail Sweep (Ex): Grapple bonus +56; claw against creature of Medium size or smaller for 2d8+6/round, bite against Medium size or smaller for 6d6+12/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 33 half.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: Caster level 13th. Save DC = 15 + spell level. 3/day--dominate person, suggestion; 1/day--plant growth.

Spells: As 13th level sorcerer.

Sorcerer Spells Known (6/8/7/7/7/7/4; save DC 15+ spell level): 0-- arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, ray of frost, read magic, resistance; 1st-- expeditious retreat, identify, shield, true strike, undetectable aura; 2nd--blur, detect thoughts, invisibility, obscure object, resist energy; 3rd--blink, dispel magic, displacement, nondetection, tongues; 4th--bestow curse, detect scrying, dimension door, scrying; 5th--cloudkill, permanency, teleport; 6th--greater dispel magic, true seeing.

Wyrm Green Dragon

Gargantuan Dragon (air)

Hit Dice: 35d12+280 (507 hp)

Initiative: +0

Speed: 40 ft. (8 squares), swim 40 ft., fly 200 ft. (clumsy).

Armor Class: 40, touch 6, flat-footed 40

Base Attack/Grapple: +35/+60

Attack: +44 melee (6d6+13, bite)

Full Attack: +44 melee (6d6+13, bite), +39 melee (2d8+6, 2 claws), +39 melee (2d6+6, 2 wings), +39 melee (2d8+19, tail slap)

Space/Reach: 20 ft./15 ft. (bite 20 ft.)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Damage reduction 20/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 28, water breathing

Saves: Fort +27, Ref +19, Will +24

Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20.

Skills: Bluff +34, Concentration +30, Diplomacy +27, Hide -4, Intimidate +39, Knowledge (arcana) +32, Knowledge (nature) +32, Listen +38, Move Silently +32, Search +38, Sense Motive +31, Spellcraft +24, Spot +38, Swim +29

Feats: Alertness, Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Natural Attack (bite), Improved Overrun, Improved Sunder, Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 60-ft. cone, damage 22d6 acid, Reflex DC 35 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 35 Reflex save or be pinned; grapple bonus +60.

Frightful Presence (Ex): 330 ft. radius, HD 34 or less, Will DC 32 negates.

Tail Sweep (Ex): Grapple bonus +60; claw against creature of Medium size or smaller for 2d8+6/round, bite against Medium size or smaller for 6d6+13/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 35 half.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: Caster level 15th. Save DC = 15 + spell level. 3/day--dominate person, suggestion; 1/day--plant growth.

Spells: As 15th level sorcerer.

Sorcerer Spells Known (6/8/7/7/7/7/6/4; save DC 15+ spell level): 0-- arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, ray of frost, read magic, resistance; 1st-- expeditious retreat, identify, shield, true strike, undetectable aura; 2nd--blur, detect thoughts, invisibility, obscure object, resist energy; 3rd--blink, dispel magic, displacement, nondetection, tongues; 4th--bestow curse, detect scrying, dimension door, greater invisibility, scrying; 5th--cloudkill, dismissal, permanency, teleport; 6th--greater dispel magic, legend lore, true seeing; 7th--greater scrying, greater teleport.

Great Wyrm Green Dragon

Gargantuan Dragon (air)

Hit Dice: 38d12+304 (551 hp)

Initiative: +4

Speed: 40 ft. (8 squares), swim 40 ft., fly 200 ft. (clumsy).

Armor Class: 43, touch 6, flat-footed 43

Base Attack/Grapple: +38/+64

Attack: +48 melee (6d6+14, bite)

Full Attack: +48 melee (6d6+14, bite), +43 melee (2d8+7, 2 claws), +43 melee (2d6+7, 2 wings), +43 melee (2d8+21, tail slap)

Space/Reach: 20 ft./15 ft. (bite 20 ft.)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Damage reduction 20/magic, darkvision 120 ft., immunity to acid, sleep, and paralysis, low-light vision, spell resistance 30, water breathing

Saves: Fort +29, Ref +21, Will +27

Abilities: Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22.

Skills: Bluff +40, Concentration +35, Diplomacy +32, Hide -8, Intimidate +45, Knowledge (arcana) +38, Knowledge (nature) +38, Listen +44, Move Silently +37, Search +43, Sense Motive +36, Spellcraft +27, Spot +44, Swim +35

Feats: Alertness, Awesome Blow, Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Natural Attack (bite), Improved Overrun, Improved Sunder, Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 60-ft. cone, damage 24d6 acid, Reflex DC 37 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned; grapple bonus +64.

Frightful Presence (Ex): 360 ft. radius, HD 37 or less, Will DC 35 negates.

Tail Sweep (Ex): Grapple bonus +64; claw against creature of Medium size or smaller for 2d8+7/round, bite against Medium size or smaller for 6d6+14/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half.

Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: Caster level 17th. Save DC = 15 + spell level. 3/day--dominate person, suggestion; 1/day--command plants, plant growth.

Spells: As 17th level sorcerer.

Sorcerer Spells Known (6/8/8/7/7/7/7/6/4; save DC 15+ spell level): 0-- arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, ray of frost, read magic, resistance; 1st-- expeditious retreat, identify, shield, true strike, undetectable aura; 2nd--blur, detect thoughts, invisibility, obscure object, resist energy; 3rd--blink, dispel magic, displacement, nondetection, tongues; 4th--bestow curse, detect scrying, dimension door, greater invisibility, scrying; 5th--baleful polymorph, cloudkill, dismissal, permanency, teleport; 6th--greater dispel magic, legend lore, mislead, true seeing; 7th--greater scrying, greater teleport, limited wish; 8th--mind blank, protection from spells.

 

Please download the PDF version of this document to see the sample Initiative Cards for this dragon.


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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
 
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