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Initiative Cards: Monster Set 1: The Red Dragon
by JD Wiker
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz
Introduction
Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.
When developing the cards for Initiative Cards: Monster Set 1 and Monster Set 2, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.
As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.
Red Dragon
The following traits are common to black dragons of all age categories.
Environment: Warm mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others --
Wyrmling Red Dragon
Medium Dragon (fire)
Hit Dice: 7d12+14 (59 hp)
Initiative: +0
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 16, touch 10, flat-footed 16
Base Attack/Grapple: +7/+10
Attack: +10 melee (1d8+3, bite)
Full Attack: +10 melee (1d8+3 bite) and +5 melee (1d6+1, 2 claws) and +5 melee (1d4+1, 2 wings)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision
Saves: Fort +7, Ref +5, Will +5
Abilities: Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills: Appraise +10, Bluff +10, Hide +5, Jump +13, Listen +12, Spot +12
Feats: Alertness, Blind-Fight, Hover
Combat
Breath Weapon (Su): 30-ft. cone, 2d10, Reflex DC 15 half.
Very Young Red Dragon
Large Dragon (fire)
Hit Dice: 10d12+30 (95 hp)
Initiative: +0
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 18, touch 9, flat-footed 18
Base Attack/Grapple: +10/+19
Attack: +14 melee (2d6+5, bite)
Full Attack: +14 melee (2d6+5, bite) and +9 melee (1d8+2, 2 claws) and +9 melee (1d6+2, 2 wings) and +9 melee (1d8+7, tail slap)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision
Saves: Fort +10, Ref +7, Will +8
Abilities: Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills: Appraise +11, Bluff +11, Hide +1, Intimidate +13, Jump +15, Listen +13, Move Silently +5, Search +2, Spot +13
Feats: Alertness, Blind-Fight, Flyby Attack, Hover
Combat
Breath Weapon (Su): 40-ft. cone, 4d10, Reflex DC 18 half.
Young Red Dragon
Large Dragon (fire)
Hit Dice: 13d12+39 (123 hp)
Initiative: +0
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 21, touch 9, flat-footed 21
Base Attack/Grapple: +13/+24
Attack: +20 melee (2d6+7, bite)
Full Attack: +20 melee (2d6+7, bite) and +9 melee (1d8+3, 2 claws) and +9 melee (1d6+3, 2 wings) and +9 melee (1d8+10, tail slap)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon, spells
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision
Saves: Fort +11, Ref +8, Will +9
Abilities: Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills: Appraise +11, Bluff +11, Concentration +8, Hide +1, Intimidate +13, Jump +17, Knowledge (arcana) +6, Listen +13, Move Silently +5, Search +3, Spellcraft +8, Spot +13
Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Weapon Focus (bite)
Combat
Breath Weapon (Su): 40-ft. cone, 6d10, Reflex DC 19 half.
Spells: As 1st-level sorcerer.
Sorcerer Spells Known (5/4; save DC 11 + spell level): 0--dancing lights, detect magic, ghost sound, read magic; 1st--mage armor, shield.
Juvenile Red Dragon
Large Dragon (fire)
Hit Dice: 16d12+64 (168 hp)
Initiative: +0
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 24, touch 9, flat-footed 24
Base Attack/Grapple: +16/+29
Attack: +25 melee (2d6+9, bite)
Full Attack: +25 melee (2d6+9, bite) and +19 melee (1d8+4, 2 claws) and +19 melee (1d6+4, 2 wings) and +19 melee (1d8+13, tail slap)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision
Saves: Fort +14, Ref +10, Will +12
Abilities: Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills: Appraise +12, Bluff +12, Concentration +12, Hide +1, Intimidate +14, Jump +19, Knowledge (arcana) +12, Listen +14, Move Silently +5, Search +8, Sense Motive +7, Spellcraft +13, Spot +14
Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Power Attack, Weapon Focus (bite)
Combat
Breath Weapon (Su): 40-ft. cone, 8d10, Reflex DC 22 half.
Spells: As 3rd-level sorcerer.
Sorcerer Spells Known (6/6; save DC 12 + spell level): 0--dancing lights, detect magic, ghost sound, message, read magic; 1st--mage armor, ray of enfeeblement, shield.
Spell-Like Abilities: 4/day--locate object.
Young Adult Red Dragon
Huge Dragon (fire)
Hit Dice: 19d12+95 (218 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 26, touch 8, flat-footed 26
Base Attack/Grapple: +19/+37
Attack: +27 melee (2d8+10, bite)
Full Attack: +28 melee (2d8+10, bite) and +22 melee (2d6+5, 2 claws) and +22 melee (1d8+5, 2 wings) and +22 melee (2d6+15, tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 5/magic, spell resistance 19
Saves: Fort +16, Ref +11, Will +13
Abilities: Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14
Skills: Appraise +14, Bluff +14, Concentration +15, Hide -3, Intimidate +16, Jump +22, Knowledge (arcana) +14, Listen +16, Move Silently +5, Search +10, Sense Motive +10, Spellcraft +14, Spot +16
Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite)
Combat
Breath Weapon (Su): 50-ft. cone, 10d10, Reflex DC 24 half.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 24 Reflex save or be pinned; grapple bonus +37.
Frightful Presence (Ex): 150-ft. radius, HD 18 or less, Will DC 21 negates.
Spells: As 5th-level sorcerer.
Sorcerer Spells Known (6/7/5; save DC 12 + spell level): 0--dancing lights, detect magic, ghost sound, mage hand, message, read magic; 1st--alarm, mage armor, ray of enfeeblement, shield; 2nd--bear's endurance, see invisibility.
Spell-Like Abilities: 5/day--locate object.
Adult Red Dragon
Huge Dragon (fire)
Hit Dice: 22d12+110 (253 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 29, touch 8, flat-footed 29
Base Attack/Grapple: +22/+41
Attack: +32 melee (2d8+11, bite)
Full Attack: +32 melee (2d8+11, bite) and +26 melee (2d6+5, 2 claws) and +26 melee (1d8+5, 2 wings) and +26 melee (2d6+16, tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 5/magic, spell resistance 21
Saves: Fort +18, Ref +13, Will +17
Abilities: Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16
Skills: Appraise +15, Bluff +17, Concentration +19, Diplomacy +12, Hide -3, Intimidate +19, Jump +23, Knowledge (arcana) +17, Knowledge (history) +5, Listen +20, Move Silently +5, Search +11, Sense Motive +14, Spellcraft +17, Spot +20
Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (bite)
Combat
Breath Weapon (Su): 50-ft. cone, 12d10, Reflex DC 26 half.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned; grapple bonus +41.
Frightful Presence (Ex): 180-ft. radius, HD 21 or less, Will DC 24 negates.
Spells: As 7th-level sorcerer.
Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0--dancing lights, detect magic, ghost sound, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--bear's endurance, resist energy, see invisibility; 3rd--heroism, protection from energy.
Spell-Like Abilities: 6/day--locate object.
Mature Adult Red Dragon
Huge Dragon (fire)
Hit Dice: 25d12+150 (312 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 150 ft. (poor)
Armor Class: 32, touch 8, flat-footed 32
Base Attack/Grapple: +25/+44
Attack: +35 melee (2d8+11, bite)
Full Attack: +35 melee (2d8+11, bite) and +29 melee (2d6+5, 2 claws) and +29 melee (1d8+5, 2 wings) and +29 melee (2d6+16, tail slap)
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 5/magic, spell resistance 23
Saves: Fort +20, Ref +14, Will +18
Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Appraise +18, Bluff +20, Concentration +24, Diplomacy +16, Hide -3, Intimidate +22, Jump +23, Knowledge (arcana) +20, Knowledge (history) +9, Listen +24, Move Silently +5, Search +14, Sense Motive +16, Spellcraft +20, Spot +22
Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 50-ft. cone, 14d10, Reflex DC 28 half.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 28 Reflex save or be pinned; grapple bonus +44.
Frightful Presence (Ex): 210-ft. radius, HD 24 or less, Will DC 26 negates.
Snatch: Grapple bonus +44; claw against creature of Small or smaller for (2d6+5/round, bite against Small or smaller for 2d8+11/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Spells: As 9th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/5; save DC 14 + spell level): 0--dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--dimension door, greater invisibility.
Spell-Like Abilities: 7/day--locate object.
Old Red Dragon
Gargantuan Dragon (fire)
Hit Dice: 28d12+196 (378 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 33, touch 6, flat-footed 33
Base Attack/Grapple: +28/+52
Attack: +37 melee (4d6+12, bite)
Full Attack: +37 melee (4d6+12, bite) and +31 melee (2d8+6, 2 claws) and +31 melee (2d6+6, 2 wings) and +31 melee (2d8+18, tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 10/magic, spell resistance 24
Saves: Fort +23, Ref +16, Will +21
Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills: Appraise +21, Bluff +25, Concentration +27, Diplomacy +21, Hide -7, Intimidate +27, Jump +33, Knowledge (arcana) +23, Knowledge (history) +13, Listen +27, Move Silently +5, Search +17, Sense Motive +17, Spellcraft +22, Spot +27
Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 60-ft. cone, 16d10, Reflex DC 31 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +52.
Frightful Presence (Ex): 240-ft. radius, HD 27 or less, Will DC 29 negates.
Snatch: Grapple bonus +52; claw against creature of Medium or smaller for (2d8+6/round, bite against Medium or smaller for 4d6+12/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 31 half.
Spells: As 11th-level sorcerer.
Sorcerer Spells Known (6/8/7/7/7/5; save DC 15 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, greater invisibility; 5th--dismissal, permanency.
Spell-Like Abilities: 8/day--locate object; 3/day--suggestion. Caster level 11th; save DC 15 + spell level.
Very Old Red Dragon
Gargantuan Dragon (fire)
Hit Dice: 31d12+248 (449 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 36, touch 6, flat-footed 36
Base Attack/Grapple: +31/+56
Attack: +41 melee (4d6+13, bite)
Full Attack: +41 melee (4d6+13, bite) and +35 melee (2d8+6, 2 claws) and +35 melee (2d6+6, 2 wings) and +35 melee (2d8+19, tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 15/magic, spell resistance 26
Saves: Fort +25, Ref +17, Will +23
Abilities: Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills: Appraise +24, Bluff +28, Concentration +32, Diplomacy +24, Hide -7, Intimidate +32, Jump +23, Knowledge (arcana) +26, Knowledge (history) +16, Listen +32, Move Silently +5, Search +20, Sense Motive +22, Spellcraft +25, Spot +32
Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 60-ft. cone, 18d10, Reflex DC 33 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned; grapple bonus +56.
Frightful Presence (Ex): 270-ft. radius, HD 30 or less, Will DC 31 negates.
Snatch: Grapple bonus +56; claw against creature of Medium or smaller for (2d8+6/round, bite against Medium or smaller for 4d6+13/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 33 half.
Spells: As 13th-level sorcerer.
Sorcerer Spells Known (6/8/8/7/7/7/5; save DC 16 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency; 6th--circle of death, contingency.
Spell-Like Abilities: 9/day--locate object; 3/day--suggestion. Caster level 13th; save DC 16 + spell level.
Ancient Red Dragon
Gargantuan Dragon (fire)
Hit Dice: 34d12+306 (527 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 39, touch 6, flat-footed 39
Base Attack/Grapple: +34/+60
Attack: +45 melee (4d6+14, bite)
Full Attack: +45 melee (4d6+14, bite) and +40 melee (2d8+7, 2 claws) and +40 melee (2d6+7, 2 wings) and +40 melee (2d8+21, tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 15/magic, spell resistance 28
Saves: Fort +28, Ref +19, Will +26
Abilities: Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24
Skills: Appraise +25, Bluff +32, Concentration +39, Diplomacy +27, Hide -7, Intimidate +35, Jump +23, Knowledge (arcana) +29, Knowledge (history) +19, Listen +39, Move Silently +5, Search +25, Sense Motive +27, Spellcraft +27, Spot +39
Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 60-ft. cone, 20d10, Reflex DC 36 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +60.
Frightful Presence (Ex): 300-ft. radius, HD 33 or less, Will DC 34 negates.
Snatch: Grapple bonus +60; claw against creature of Medium or smaller for (2d8+7/round, bite against Medium or smaller for 4d6+14/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 36 half.
Spells: As 15th-level sorcerer.
Sorcerer Spells Known (6/8/8/8/7/7/7/5; save DC 17 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--limited wish, symbol of weakness.
Spell-Like Abilities: 10/day--locate object; 3/day--suggestion; 1/day--find the path. Caster level 15th; save DC 17 + spell level.
Wyrm Red Dragon
Gargantuan Dragon (fire)
Hit Dice: 37d12+370 (610 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 42, touch 6, flat-footed 42
Base Attack/Grapple: +37/+64
Attack: +49 melee (4d6+15, bite)
Full Attack: +49 melee (4d6+15, bite) and +43 melee (2d8+7, 2 claws) and +43 melee (2d6+7, 2 wings) and +43 melee (2d8+22, tail slap)
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 20/magic, spell resistance 30
Saves: Fort +30, Ref +20, Will +27
Abilities: Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24
Skills: Appraise +27, Bluff +37, Concentration +42, Diplomacy +29, Hide -7, Intimidate +39, Jump +23, Knowledge (arcana) +32, Knowledge (history) +22, Listen +44, Move Silently +5, Search +27, Sense Motive +29, Spellcraft +29, Spot +44
Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 60-ft. cone, 22d10, Reflex DC 38 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+22 points of bludgeoning damage, and must succeed on a DC 38 Reflex save or be pinned; grapple bonus +64.
Frightful Presence (Ex): 330-ft. radius, HD 36 or less, Will DC 35 negates.
Snatch: Grapple bonus +64; claw against creature of Medium or smaller for (2d8+7/round, bite against Medium or smaller for 4d6+15/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+22 points of bludgeoning damage, Reflex DC 38 half.
Spells: As 17th-level sorcerer.
Sorcerer Spells Known (6/8/8/8/7/7/7/7/5; save DC 17 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--greater dispel magic, limited wish, symbol of weakness; 8th--symbol of death, symbol of insanity.
Spell-Like Abilities: 11/day--locate object; 3/day--suggestion; 1/day--find the path. Caster level 17th; save DC 17 + spell level.
Great Wyrm Red Dragon
Colossal Dragon (fire)
Hit Dice: 40d12+400 (660 hp)
Initiative: +4
Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)
Armor Class: 41, touch 2, flat-footed 41
Base Attack/Grapple: +40/+73
Attack: +49 melee (4d8+17, bite)
Full Attack: +49 melee (4d8+17, bite) and +43 melee (4d6+8, 2 claws) and +43 melee (2d8+8, 2 wings) and +43 melee (4d6+25, tail slap)
Space/Reach: 30 ft./20 ft. (30 ft. with bite)
Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep
Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 20/magic, spell resistance 30
Saves: Fort +30, Ref +20, Will +27
Abilities: Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24
Skills: Appraise +32, Bluff +40, Concentration +45, Diplomacy +32, Hide -11, Intimidate +42, Jump +23, Knowledge (arcana) +36, Knowledge (history) +28, Listen +51, Move Silently +5, Search +30, Sense Motive +33, Spellcraft +31, Spot +51
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)
Combat
Breath Weapon (Su): 70-ft. cone, 24d10, Reflex DC 40 half.
Crush (Ex): Area 30 ft. by 30 ft.; Large or smaller opponents take 4d8+25 points of bludgeoning damage, and must succeed on a DC 40 Reflex save or be pinned; grapple bonus +73.
Frightful Presence (Ex): 360-ft. radius, HD 39 or less, Will DC 38 negates.
Snatch: Grapple bonus +73; claw against creature of Large or smaller for (4d6+8/round, bite against Large or smaller for 4d8+17/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Medium or smaller opponents take 2d8+25 points of bludgeoning damage, Reflex DC 40 half.
Spells: As 19th-level sorcerer.
Sorcerer Spells Known (6/8/8/8/7/7/7/7/7/5; save DC 18 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--greater dispel magic, limited wish, symbol of weakness; 8th--iron body, symbol of death, symbol of insanity; 9th--prismatic sphere, teleportation circle.
Spell-Like Abilities: 12/day--locate object; 3/day--suggestion; 1/day--discern location, find the path. Caster level 19th; save DC 18 + spell level.
Please download the PDF version of this document to see the sample Initiative Cards for this dragon.
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15. COPYRIGHT NOTICE
- Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
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- System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
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- The Red Dragon Copyright 2004, The Game Mechanics, Inc. Author: JD Wiker.
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