The Game Mechanics
Home About TGM Products Freebies Opinions Feedback Links
Download this
publication
in PDF format.

Initiative Cards: Monster Set 1: The Red Dragon

by JD Wiker
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz

Introduction

Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.

When developing the cards for Initiative Cards: Monster Set 1 and Monster Set 2, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.

As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.

Red Dragon

The following traits are common to black dragons of all age categories.

Environment: Warm mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others --

Wyrmling Red Dragon

Medium Dragon (fire)

Hit Dice: 7d12+14 (59 hp)

Initiative: +0

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 16, touch 10, flat-footed 16

Base Attack/Grapple: +7/+10

Attack: +10 melee (1d8+3, bite)

Full Attack: +10 melee (1d8+3 bite) and +5 melee (1d6+1, 2 claws) and +5 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision

Saves: Fort +7, Ref +5, Will +5

Abilities: Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills: Appraise +10, Bluff +10, Hide +5, Jump +13, Listen +12, Spot +12

Feats: Alertness, Blind-Fight, Hover

Combat

Breath Weapon (Su): 30-ft. cone, 2d10, Reflex DC 15 half.

Very Young Red Dragon

Large Dragon (fire)

Hit Dice: 10d12+30 (95 hp)

Initiative: +0

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 18, touch 9, flat-footed 18

Base Attack/Grapple: +10/+19

Attack: +14 melee (2d6+5, bite)

Full Attack: +14 melee (2d6+5, bite) and +9 melee (1d8+2, 2 claws) and +9 melee (1d6+2, 2 wings) and +9 melee (1d8+7, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision

Saves: Fort +10, Ref +7, Will +8

Abilities: Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Skills: Appraise +11, Bluff +11, Hide +1, Intimidate +13, Jump +15, Listen +13, Move Silently +5, Search +2, Spot +13

Feats: Alertness, Blind-Fight, Flyby Attack, Hover

Combat

Breath Weapon (Su): 40-ft. cone, 4d10, Reflex DC 18 half.

Young Red Dragon

Large Dragon (fire)

Hit Dice: 13d12+39 (123 hp)

Initiative: +0

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 21, touch 9, flat-footed 21

Base Attack/Grapple: +13/+24

Attack: +20 melee (2d6+7, bite)

Full Attack: +20 melee (2d6+7, bite) and +9 melee (1d8+3, 2 claws) and +9 melee (1d6+3, 2 wings) and +9 melee (1d8+10, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, spells

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision

Saves: Fort +11, Ref +8, Will +9

Abilities: Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Skills: Appraise +11, Bluff +11, Concentration +8, Hide +1, Intimidate +13, Jump +17, Knowledge (arcana) +6, Listen +13, Move Silently +5, Search +3, Spellcraft +8, Spot +13

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Weapon Focus (bite)

Combat

Breath Weapon (Su): 40-ft. cone, 6d10, Reflex DC 19 half.

Spells: As 1st-level sorcerer.

Sorcerer Spells Known (5/4; save DC 11 + spell level): 0--dancing lights, detect magic, ghost sound, read magic; 1st--mage armor, shield.

Juvenile Red Dragon

Large Dragon (fire)

Hit Dice: 16d12+64 (168 hp)

Initiative: +0

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 24, touch 9, flat-footed 24

Base Attack/Grapple: +16/+29

Attack: +25 melee (2d6+9, bite)

Full Attack: +25 melee (2d6+9, bite) and +19 melee (1d8+4, 2 claws) and +19 melee (1d6+4, 2 wings) and +19 melee (1d8+13, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision

Saves: Fort +14, Ref +10, Will +12

Abilities: Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills: Appraise +12, Bluff +12, Concentration +12, Hide +1, Intimidate +14, Jump +19, Knowledge (arcana) +12, Listen +14, Move Silently +5, Search +8, Sense Motive +7, Spellcraft +13, Spot +14

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Power Attack, Weapon Focus (bite)

Combat

Breath Weapon (Su): 40-ft. cone, 8d10, Reflex DC 22 half.

Spells: As 3rd-level sorcerer.

Sorcerer Spells Known (6/6; save DC 12 + spell level): 0--dancing lights, detect magic, ghost sound, message, read magic; 1st--mage armor, ray of enfeeblement, shield.

Spell-Like Abilities: 4/day--locate object.

Young Adult Red Dragon

Huge Dragon (fire)

Hit Dice: 19d12+95 (218 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 26, touch 8, flat-footed 26

Base Attack/Grapple: +19/+37

Attack: +27 melee (2d8+10, bite)

Full Attack: +28 melee (2d8+10, bite) and +22 melee (2d6+5, 2 claws) and +22 melee (1d8+5, 2 wings) and +22 melee (2d6+15, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 5/magic, spell resistance 19

Saves: Fort +16, Ref +11, Will +13

Abilities: Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14

Skills: Appraise +14, Bluff +14, Concentration +15, Hide -3, Intimidate +16, Jump +22, Knowledge (arcana) +14, Listen +16, Move Silently +5, Search +10, Sense Motive +10, Spellcraft +14, Spot +16

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite)

Combat

Breath Weapon (Su): 50-ft. cone, 10d10, Reflex DC 24 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 24 Reflex save or be pinned; grapple bonus +37.

Frightful Presence (Ex): 150-ft. radius, HD 18 or less, Will DC 21 negates.

Spells: As 5th-level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 12 + spell level): 0--dancing lights, detect magic, ghost sound, mage hand, message, read magic; 1st--alarm, mage armor, ray of enfeeblement, shield; 2nd--bear's endurance, see invisibility.

Spell-Like Abilities: 5/day--locate object.

Adult Red Dragon

Huge Dragon (fire)

Hit Dice: 22d12+110 (253 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 29, touch 8, flat-footed 29

Base Attack/Grapple: +22/+41

Attack: +32 melee (2d8+11, bite)

Full Attack: +32 melee (2d8+11, bite) and +26 melee (2d6+5, 2 claws) and +26 melee (1d8+5, 2 wings) and +26 melee (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 5/magic, spell resistance 21

Saves: Fort +18, Ref +13, Will +17

Abilities: Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16

Skills: Appraise +15, Bluff +17, Concentration +19, Diplomacy +12, Hide -3, Intimidate +19, Jump +23, Knowledge (arcana) +17, Knowledge (history) +5, Listen +20, Move Silently +5, Search +11, Sense Motive +14, Spellcraft +17, Spot +20

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (bite)

Combat

Breath Weapon (Su): 50-ft. cone, 12d10, Reflex DC 26 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned; grapple bonus +41.

Frightful Presence (Ex): 180-ft. radius, HD 21 or less, Will DC 24 negates.

Spells: As 7th-level sorcerer.

Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0--dancing lights, detect magic, ghost sound, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--bear's endurance, resist energy, see invisibility; 3rd--heroism, protection from energy.

Spell-Like Abilities: 6/day--locate object.

Mature Adult Red Dragon

Huge Dragon (fire)

Hit Dice: 25d12+150 (312 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 150 ft. (poor)

Armor Class: 32, touch 8, flat-footed 32

Base Attack/Grapple: +25/+44

Attack: +35 melee (2d8+11, bite)

Full Attack: +35 melee (2d8+11, bite) and +29 melee (2d6+5, 2 claws) and +29 melee (1d8+5, 2 wings) and +29 melee (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 5/magic, spell resistance 23

Saves: Fort +20, Ref +14, Will +18

Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills: Appraise +18, Bluff +20, Concentration +24, Diplomacy +16, Hide -3, Intimidate +22, Jump +23, Knowledge (arcana) +20, Knowledge (history) +9, Listen +24, Move Silently +5, Search +14, Sense Motive +16, Spellcraft +20, Spot +22

Feats: Alertness, Blind-Fight, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (bite)

Combat

Breath Weapon (Su): 50-ft. cone, 14d10, Reflex DC 28 half.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 28 Reflex save or be pinned; grapple bonus +44.

Frightful Presence (Ex): 210-ft. radius, HD 24 or less, Will DC 26 negates.

Snatch: Grapple bonus +44; claw against creature of Small or smaller for (2d6+5/round, bite against Small or smaller for 2d8+11/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Spells: As 9th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/5; save DC 14 + spell level): 0--dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--dimension door, greater invisibility.

Spell-Like Abilities: 7/day--locate object.

Old Red Dragon

Gargantuan Dragon (fire)

Hit Dice: 28d12+196 (378 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)

Armor Class: 33, touch 6, flat-footed 33

Base Attack/Grapple: +28/+52

Attack: +37 melee (4d6+12, bite)

Full Attack: +37 melee (4d6+12, bite) and +31 melee (2d8+6, 2 claws) and +31 melee (2d6+6, 2 wings) and +31 melee (2d8+18, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 10/magic, spell resistance 24

Saves: Fort +23, Ref +16, Will +21

Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Skills: Appraise +21, Bluff +25, Concentration +27, Diplomacy +21, Hide -7, Intimidate +27, Jump +33, Knowledge (arcana) +23, Knowledge (history) +13, Listen +27, Move Silently +5, Search +17, Sense Motive +17, Spellcraft +22, Spot +27

Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (bite)

Combat

Breath Weapon (Su): 60-ft. cone, 16d10, Reflex DC 31 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +52.

Frightful Presence (Ex): 240-ft. radius, HD 27 or less, Will DC 29 negates.

Snatch: Grapple bonus +52; claw against creature of Medium or smaller for (2d8+6/round, bite against Medium or smaller for 4d6+12/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 31 half.

Spells: As 11th-level sorcerer.

Sorcerer Spells Known (6/8/7/7/7/5; save DC 15 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, greater invisibility; 5th--dismissal, permanency.

Spell-Like Abilities: 8/day--locate object; 3/day--suggestion. Caster level 11th; save DC 15 + spell level.

Very Old Red Dragon

Gargantuan Dragon (fire)

Hit Dice: 31d12+248 (449 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)

Armor Class: 36, touch 6, flat-footed 36

Base Attack/Grapple: +31/+56

Attack: +41 melee (4d6+13, bite)

Full Attack: +41 melee (4d6+13, bite) and +35 melee (2d8+6, 2 claws) and +35 melee (2d6+6, 2 wings) and +35 melee (2d8+19, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 15/magic, spell resistance 26

Saves: Fort +25, Ref +17, Will +23

Abilities: Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills: Appraise +24, Bluff +28, Concentration +32, Diplomacy +24, Hide -7, Intimidate +32, Jump +23, Knowledge (arcana) +26, Knowledge (history) +16, Listen +32, Move Silently +5, Search +20, Sense Motive +22, Spellcraft +25, Spot +32

Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)

Combat

Breath Weapon (Su): 60-ft. cone, 18d10, Reflex DC 33 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned; grapple bonus +56.

Frightful Presence (Ex): 270-ft. radius, HD 30 or less, Will DC 31 negates.

Snatch: Grapple bonus +56; claw against creature of Medium or smaller for (2d8+6/round, bite against Medium or smaller for 4d6+13/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 33 half.

Spells: As 13th-level sorcerer.

Sorcerer Spells Known (6/8/8/7/7/7/5; save DC 16 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency; 6th--circle of death, contingency.

Spell-Like Abilities: 9/day--locate object; 3/day--suggestion. Caster level 13th; save DC 16 + spell level.

Ancient Red Dragon

Gargantuan Dragon (fire)

Hit Dice: 34d12+306 (527 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)

Armor Class: 39, touch 6, flat-footed 39

Base Attack/Grapple: +34/+60

Attack: +45 melee (4d6+14, bite)

Full Attack: +45 melee (4d6+14, bite) and +40 melee (2d8+7, 2 claws) and +40 melee (2d6+7, 2 wings) and +40 melee (2d8+21, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 15/magic, spell resistance 28

Saves: Fort +28, Ref +19, Will +26

Abilities: Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24

Skills: Appraise +25, Bluff +32, Concentration +39, Diplomacy +27, Hide -7, Intimidate +35, Jump +23, Knowledge (arcana) +29, Knowledge (history) +19, Listen +39, Move Silently +5, Search +25, Sense Motive +27, Spellcraft +27, Spot +39

Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)

Combat

Breath Weapon (Su): 60-ft. cone, 20d10, Reflex DC 36 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +60.

Frightful Presence (Ex): 300-ft. radius, HD 33 or less, Will DC 34 negates.

Snatch: Grapple bonus +60; claw against creature of Medium or smaller for (2d8+7/round, bite against Medium or smaller for 4d6+14/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 36 half.

Spells: As 15th-level sorcerer.

Sorcerer Spells Known (6/8/8/8/7/7/7/5; save DC 17 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--limited wish, symbol of weakness.

Spell-Like Abilities: 10/day--locate object; 3/day--suggestion; 1/day--find the path. Caster level 15th; save DC 17 + spell level.

Wyrm Red Dragon

Gargantuan Dragon (fire)

Hit Dice: 37d12+370 (610 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)

Armor Class: 42, touch 6, flat-footed 42

Base Attack/Grapple: +37/+64

Attack: +49 melee (4d6+15, bite)

Full Attack: +49 melee (4d6+15, bite) and +43 melee (2d8+7, 2 claws) and +43 melee (2d6+7, 2 wings) and +43 melee (2d8+22, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 20/magic, spell resistance 30

Saves: Fort +30, Ref +20, Will +27

Abilities: Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24

Skills: Appraise +27, Bluff +37, Concentration +42, Diplomacy +29, Hide -7, Intimidate +39, Jump +23, Knowledge (arcana) +32, Knowledge (history) +22, Listen +44, Move Silently +5, Search +27, Sense Motive +29, Spellcraft +29, Spot +44

Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)

Combat

Breath Weapon (Su): 60-ft. cone, 22d10, Reflex DC 38 half.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+22 points of bludgeoning damage, and must succeed on a DC 38 Reflex save or be pinned; grapple bonus +64.

Frightful Presence (Ex): 330-ft. radius, HD 36 or less, Will DC 35 negates.

Snatch: Grapple bonus +64; claw against creature of Medium or smaller for (2d8+7/round, bite against Medium or smaller for 4d6+15/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+22 points of bludgeoning damage, Reflex DC 38 half.

Spells: As 17th-level sorcerer.

Sorcerer Spells Known (6/8/8/8/7/7/7/7/5; save DC 17 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--greater dispel magic, limited wish, symbol of weakness; 8th--symbol of death, symbol of insanity.

Spell-Like Abilities: 11/day--locate object; 3/day--suggestion; 1/day--find the path. Caster level 17th; save DC 17 + spell level.

Great Wyrm Red Dragon

Colossal Dragon (fire)

Hit Dice: 40d12+400 (660 hp)

Initiative: +4

Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)

Armor Class: 41, touch 2, flat-footed 41

Base Attack/Grapple: +40/+73

Attack: +49 melee (4d8+17, bite)

Full Attack: +49 melee (4d8+17, bite) and +43 melee (4d6+8, 2 claws) and +43 melee (2d8+8, 2 wings) and +43 melee (4d6+25, tail slap)

Space/Reach: 30 ft./20 ft. (30 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Immune to fire, sleep, and paralysis, vulnerable to cold, blindsense 60 ft., darkvision 120 ft., low-light vision, damage resistance 20/magic, spell resistance 30

Saves: Fort +30, Ref +20, Will +27

Abilities: Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24

Skills: Appraise +32, Bluff +40, Concentration +45, Diplomacy +32, Hide -11, Intimidate +42, Jump +23, Knowledge (arcana) +36, Knowledge (history) +28, Listen +51, Move Silently +5, Search +30, Sense Motive +33, Spellcraft +31, Spot +51

Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Snatch, Weapon Focus (bite)

Combat

Breath Weapon (Su): 70-ft. cone, 24d10, Reflex DC 40 half.

Crush (Ex): Area 30 ft. by 30 ft.; Large or smaller opponents take 4d8+25 points of bludgeoning damage, and must succeed on a DC 40 Reflex save or be pinned; grapple bonus +73.

Frightful Presence (Ex): 360-ft. radius, HD 39 or less, Will DC 38 negates.

Snatch: Grapple bonus +73; claw against creature of Large or smaller for (4d6+8/round, bite against Large or smaller for 4d8+17/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Medium or smaller opponents take 2d8+25 points of bludgeoning damage, Reflex DC 40 half.

Spells: As 19th-level sorcerer.

Sorcerer Spells Known (6/8/8/8/7/7/7/7/7/5; save DC 18 + spell level): 0--arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message, read magic; 1st--alarm, mage armor, protection from good, ray of enfeeblement, shield; 2nd--alter self, bear's endurance, blur, resist energy, see invisibility; 3rd--dispel magic, heroism, major image, protection from energy; 4th--detect scrying, dimension door, fire shield, greater invisibility; 5th--dismissal, mind fog, permanency, teleport; 6th--circle of death, contingency, repulsion; 7th--greater dispel magic, limited wish, symbol of weakness; 8th--iron body, symbol of death, symbol of insanity; 9th--prismatic sphere, teleportation circle.

Spell-Like Abilities: 12/day--locate object; 3/day--suggestion; 1/day--discern location, find the path. Caster level 19th; save DC 18 + spell level.

 

Please download the PDF version of this document to see the sample Initiative Cards for this dragon.


OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
 
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
 
The Red Dragon Copyright 2004, The Game Mechanics, Inc. Author: JD Wiker.
Unless otherwise noted, all content ©2002-2008 The Game Mechanics, Inc. All rights reserved.
Marc is working on a class project for grad school. It involves Free Computer Games.
Disclaimer regarding downloads and trademarks.
'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 5.0. A copy of this License can be found at www.wizards.com/d20. Dungeons & Dragons®, Dungeon Master®, and Wizards of the Coast® are registered trademarks of Wizards of the Coast, Inc., and are used with permission.