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Initiative Cards: Monster Set 1: The Silver Dragon

by JD Wiker
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz

Introduction

Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.

When developing the cards for Initiative Cards: Monster Set 1 and Monster Set 2, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.

As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.

Silver Dragon

The following traits are common to silver dragons of all age categories.

Environment: Temperate mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others --

Wyrmling Silver Dragon

Small Dragon (cold)

Hit Dice: 7d12+7 (52 hp)

Initiative: +0

Speed: 40 ft., fly 100 ft. (poor)

Armor Class: 17, touch 11, flat-footed 17

Base Attack/Grapple: +7/+4

Attack: +9 melee (1d6+1, bite)

Full Attack: +9 melee (1d6+1, bite) and +4 melee (1d4, 2 claws)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, frightful presence

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision.

Saves: Fort +6, Ref +5, Will +7

Abilities: Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14

Skills: Bluff +12, Diplomacy +11, Disguise +12, Intimidate +9, Knowledge (history) +7, Jump +6, Listen +14, Search +12, Sense Motive +12, Spot +14

Feats: Alertness, Flyby Attack, Hover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 3rd), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 20-ft. cone of cold, damage 2d8 cold, Reflex DC 14 half; or 20-ft. cone of paralyzing gas , paralysis 1d6+1 rounds, Fortitude DC 14negates.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Very Young Silver Dragon

Medium Dragon (cold)

Hit Dice: 10d12+20 (85 hp)

Initiative: +0

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 19, touch 11, flat-footed 19

Base Attack/Grapple: +10/+12

Attack: +12 melee (1d8+2, bite)

Full Attack: +12 melee (1d8+2, bite) and +7 melee (1d6+1, 2 claws) and +7 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, frightful presence

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision.

Saves: Fort +9, Ref +7, Will +9

Abilities: Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills: Bluff +14, Diplomacy +14, Disguise +14, Intimidate +9, Knowledge (history) +10, Jump +10, Listen +17, Search +15, Sense Motive +14, Spot +17

Feats: Alertness, Flyby Attack, Hover, Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 3rd), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 30-ft. cone of cold, damage 4d8 cold, Reflex DC 17 half; or 30-ft. cone of paralyzing gas , paralysis 1d6+2 rounds, Fortitude DC 17negates.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Young Silver Dragon

Medium Dragon (cold)

Hit Dice: 13d12+26 (110 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 22, touch 11, flat-footed 22

Base Attack/Grapple: +13/+16

Attack: +16 melee (1d8+3, bite)

Full Attack: +16 melee (1d8+3, bite) and +11 melee (1d6+1, 2 claws) and +11 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision.

Saves: Fort +10, Ref +8, Will +11

Abilities: Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16

Skills: Bluff +15, Concentration +6, Diplomacy +15, Disguise +15, Intimidate +10, Knowledge (arcana) +6, Knowledge (history) +11, Jump +11, Listen +21, Search +16, Sense Motive +15, Spellcraft +7, Spot +21

Feats: Alertness, Flyby Attack, Hover, Improved Initiative, Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 3rd), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 30-ft. cone of cold, damage 6d8 cold, Reflex DC 18 half; or 30-ft. cone of paralyzing gas , paralysis 1d6+3 rounds, Fortitude DC 18negates.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Spells: As 1st-level sorcerer.

Sorcerer Spells Known (5/4; save DC 13 + spell level): 0--detect magic, light, ray of frost, read magic; 1st--hypnotism, mage armor.

Juvenile Silver Dragon

Large Dragon (cold)

Hit Dice: 16d12+48 (152 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 24, touch 11, flat-footed 24

Base Attack/Grapple: +16/+24

Attack: +19 melee (2d6+4, bite)

Full Attack: +19 melee (2d6+4, bite) and +15 melee (1d8+2, 2 claws) and +14 melee (1d6+2, 2 wings) and +14 melee (1d8+6, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, spell-like abilities, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision.

Saves: Fort +13, Ref +10, Will +14

Abilities: Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18

Skills: Bluff +16, Concentration +10, Diplomacy +19, Disguise +16, Intimidate +16, Knowledge (arcana) +10, Knowledge (history) +12, Jump +12, Listen +25, Search +18, Sense Motive +16, Spellcraft +14, Spot +25

Feats: Alertness, Flyby Attack, Hover, Improved Initiative, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 4th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 40-ft. cone of cold, damage 8d8 cold, Reflex DC 21 half; or 40-ft. cone of paralyzing gas , paralysis 1d6+4 rounds, Fortitude DC 21negates.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Spells: As 3rd-level sorcerer.

Sorcerer Spells Known (6/6; save DC 14 + spell level): 0--daze, detect magic, light, ray of frost, read magic; 1st--endure elements, hypnotism, mage armor.

Spell-Like Abilities: 2/day--feather fall.

Young Adult Silver Dragon

Large Dragon (cold)

Hit Dice: 19d12+76 (199 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 27, touch 9, flat-footed 27

Base Attack/Grapple: +19/+29

Attack: +24 melee (2d6+6, bite)

Full Attack: +24 melee (2d6+6, bite) and +23 melee (1d8+3, 2 claws) and +22 melee (1d6+3, 2 wings) and +22 melee (1d8+9, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, frightful presence, spell-like abilities, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 20.

Saves: Fort +15, Ref +11, Will +15

Abilities: Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18

Skills: Bluff +16, Concentration +15, Diplomacy +20, Disguise +16, Intimidate +16, Knowledge (arcana) +14, Knowledge (history) +14, Jump +16, Listen +28, Search +20, Sense Motive +19, Spellcraft +15, Spot +28

Feats: Alertness, Flyby Attack, Hover, Improved Initiative, Multiattack, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 5th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 40-ft. cone of cold, damage 10d8 cold, Reflex DC 23 half; or 40-ft. cone of paralyzing gas , paralysis 1d6+5 rounds, Fortitude DC 23negates.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 150-ft. radius, HD 18 or less, Will DC 23 negates.

Spells: As 5th-level sorcerer.

Sorcerer Spells Known (6/7/5; save DC 14 + spell level): 0--daze, detect magic, light, ray of frost, read magic, resistance; 1st--endure elements, hypnotism, mage armor, sleep; 2nd--eagle's splendor, hypnotic pattern.

Spell-Like Abilities: 2/day--feather fall.

Adult Silver Dragon

Huge Dragon (cold)

Hit Dice: 22d12+110 (253 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 29, touch 8, flat-footed 29

Base Attack/Grapple: +22/+38

Attack: +28 melee (2d8+8, bite)

Full Attack: +28 melee (2d8+8, bite) and +27 melee (2d6+4, 2 claws) and +26 melee (1d8+4, 2 wings) and +26 melee (2d6+12, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 22.

Saves: Fort +18, Ref +13, Will +18

Abilities: Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills: Bluff +17, Concentration +17, Diplomacy +24, Disguise +17, Intimidate +19, Knowledge (arcana) +17, Knowledge (history) +17, Jump +18, Listen +32, Search +26, Sense Motive +23, Spellcraft +19, Spot +32

Feats: Alertness, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 7th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 50-ft. cone of cold, damage 12d8 cold, Reflex DC 26 half; or 50-ft. cone of paralyzing gas , paralysis 1d6+6 rounds, Fortitude DC 26negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned; grapple bonus +38.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 180-ft. radius, HD 21 or less, Will DC 26 negates.

Spells: As 7th-level sorcerer.

Sorcerer Spells Known (6/8/7/5; save DC 15 + spell level): 0--daze, detect magic, ghost sound, light, ray of frost, read magic, resistance; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, protection from energy.

Spell-Like Abilities: 3/day--fog cloud; 2/day--feather fall.

Mature Adult Silver Dragon

Huge Dragon (cold)

Hit Dice: 25d12+125 (287 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 32, touch 8, flat-footed 32

Base Attack/Grapple: +25/+42

Attack: +32 melee (2d8+9, bite)

Full Attack: +32 melee (2d8+9, bite) and +31 melee (2d6+4, 2 claws) and +30 melee (1d8+4, 2 wings) and +30 melee (2d6+13, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 24.

Saves: Fort +19, Ref +14, Will +19

Abilities: Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills: Bluff +17, Concentration +19, Diplomacy +27, Disguise +17, Intimidate +22, Knowledge (arcana) +20, Knowledge (history) +20, Jump +19, Listen +35, Search +29, Sense Motive +27, Spellcraft +21, Spot +35

Feats: Alertness, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 9th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 50-ft. cone of cold, damage 14d8 cold, Reflex DC 27 half; or 50-ft. cone of paralyzing gas , paralysis 1d6+7 rounds, Fortitude DC 27negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned; grapple bonus +42.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 210-ft. radius, HD 24 or less, Will DC 27 negates.

Spells: As 9th-level sorcerer.

Sorcerer Spells Known (6/8/7/7/5; save DC 15 + spell level): 0--daze, detect magic, ghost sound, light, ray of frost, read magic, resistance, touch of fatigue; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--bear's endurance, daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, displacement, protection from energy; 4th--charm monster, rainbow pattern.

Spell-Like Abilities: 3/day--fog cloud; 2/day--feather fall.

Old Silver Dragon

Huge Dragon (cold)

Hit Dice: 28d12+168 (350 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 35, touch 8, flat-footed 35

Base Attack/Grapple: +28/+46

Attack: +36 melee (2d8+10, bite)

Full Attack: +36 melee (2d8+10, bite) and +35 melee (2d6+5, 2 claws) and +34 melee (1d8+5, 2 wings) and +34 melee (2d6+15, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 26.

Saves: Fort +22, Ref +16, Will +22

Abilities: Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Skills: Bluff +21, Concentration +21, Diplomacy +28, Disguise +21, Intimidate +26, Knowledge (arcana) +24, Knowledge (history) +21, Knowledge (religion) +14, Jump +22, Listen +39, Search +33, Sense Motive +31, Spellcraft +23, Spot +39

Feats: Alertness, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 11th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 50-ft. cone of cold, damage 16d8 cold, Reflex DC 30 half; or 50-ft. cone of paralyzing gas , paralysis 1d6+8 rounds, Fortitude DC 30negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned; grapple bonus +46.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 240-ft. radius, HD 27 or less, Will DC 30 negates.

Spells: As 11th-level sorcerer.

Sorcerer Spells Known (6/8/8/7/7/5; save DC 16 + spell level): 0--dancing lights, daze, detect magic, ghost sound, light, ray of frost, read magic, resistance, touch of fatigue; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--bear's endurance, blindness/deafness, daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, displacement, protection from energy, suggestion; 4th--arcane eye, charm monster, rainbow pattern; 5th--baleful polymorph, wall of force.

Spell-Like Abilities: 3/day--fog cloud, control winds; 2/day--feather fall.

Very Old Silver Dragon

Huge Dragon (cold)

Hit Dice: 31d12+186 (387 hp)

Initiative: +4

Speed: 40 ft., fly 150 ft. (poor)

Armor Class: 38, touch 8, flat-footed 38

Base Attack/Grapple: +31/+50

Attack: +40 melee (2d8+11, bite)

Full Attack: +40 melee (2d8+11, bite) and +39 melee (2d6+5, 2 claws) and +38 melee (1d8+5, 2 wings) and +38 melee (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 15/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 27.

Saves: Fort +23, Ref +17, Will +24

Abilities: Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24

Skills: Bluff +25, Concentration +23, Diplomacy +31, Disguise +23, Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +25, Knowledge (religion) +19, Jump +23, Listen +43, Search +37, Sense Motive +35, Spellcraft +26, Spot +43

Feats: Alertness, Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 13th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 50-ft. cone of cold, damage 18d8 cold, Reflex DC 31 half; or 50-ft. cone of paralyzing gas , paralysis 1d6+9 rounds, Fortitude DC 31negates.

Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +50.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 270-ft. radius, HD 30 or less, Will DC 32 negates.

Spells: As 13th-level sorcerer.

Sorcerer Spells Known (6/8/8/8/7/7/5; save DC 17 + spell level): 0--dancing lights, daze, detect magic, ghost sound, light, ray of frost, read magic, resistance, touch of fatigue; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--bear's endurance, blindness/deafness, daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, displacement, protection from energy, suggestion; 4th--arcane eye, charm monster, greater invisibility, rainbow pattern; 5th--baleful polymorph, teleport, wall of force; 6th--flesh to stone, globe of invulnerability.

Spell-Like Abilities: 3/day--fog cloud, control winds; 2/day--feather fall.

Ancient Silver Dragon

Gargantuan Dragon (cold)

Hit Dice: 34d12+238 (459 hp)

Initiative: +4

Speed: 40 ft., fly 200 ft. (clumsy)

Armor Class: 39, touch 6, flat-footed 39

Base Attack/Grapple: +34/+58

Attack: +42 melee (4d6+12, bite)

Full Attack: +42 melee (4d6+12, bite) and +41 melee (2d8+6, 2 claws) and +40 melee (2d6+6, 2 wings) and +40 melee (2d8+18, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 15/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 29.

Saves: Fort +26, Ref +19, Will +27

Abilities: Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26

Skills: Bluff +29, Concentration +25, Diplomacy +35, Disguise +24, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +28, Knowledge (religion) +23, Knowledge (the planes) +17, Jump +24, Listen +47, Search +41, Sense Motive +39, Spellcraft +28, Spot +47

Feats: Alertness, Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Snatch, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 15th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 60-ft. cone of cold, damage 20d8 cold, Reflex DC 34 half; or 60-ft. cone of paralyzing gas , paralysis 1d6+10 rounds, Fortitude DC 34negates.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 34 Reflex save or be pinned; grapple bonus +58.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 300-ft. radius, HD 33 or less, Will DC 35 negates.

Snatch: Grapple bonus +58; claw against creature of Medium size or smaller for 2d8+6/round, bite against Medium size or smaller for 4d6+12/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 34 half.

Spells: As 15th-level sorcerer.

Sorcerer Spells Known (6/8/8/8/8/7/7/5; save DC 18 + spell level): 0--dancing lights, daze, detect magic, ghost sound, light, ray of frost, read magic, resistance, touch of fatigue; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--bear's endurance, blindness/deafness, daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, displacement, protection from energy, suggestion; 4th--arcane eye, charm monster, greater invisibility, rainbow pattern; 5th--baleful polymorph, contact other plane, teleport, wall of force; 6th--flesh to stone, globe of invulnerability, greater dispel magic; 7th--plane shift, prismatic spray.

Spell-Like Abilities: 3/day--fog cloud, control winds; 2/day--feather fall; 1/day--control weather.

Wyrm Silver Dragon

Gargantuan Dragon (cold)

Hit Dice: 37d12+333 (573 hp)

Initiative: +4

Speed: 40 ft., fly 200 ft. (clumsy)

Armor Class: 42, touch 6, flat-footed 42

Base Attack/Grapple: +37/+63

Attack: +47 melee (4d6+14, bite)

Full Attack: +47 melee (4d6+14, bite) and +46 melee (2d8+7, 2 claws) and +45 melee (2d6+7, 2 wings) and +45 melee (2d8+21, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 20/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 30.

Saves: Fort +29, Ref +20, Will +29

Abilities: Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28

Skills: Bluff +33, Concentration +29, Diplomacy +39, Disguise +29, Intimidate +37, Knowledge (arcana) +37, Knowledge (history) +32, Knowledge (religion) +27, Knowledge (the planes) +21, Jump +26, Listen +51, Search +45, Sense Motive +43, Spellcraft +31, Spot +51

Feats: Alertness, Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Quicken Spell, Snatch, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 17th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 60-ft. cone of cold, damage 22d8 cold, Reflex DC 37 half; or 60-ft. cone of paralyzing gas , paralysis 1d6+11 rounds, Fortitude DC 37negates.

Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents take 4d6+21 points of bludgeoning damage, and must succeed on a DC 37 Reflex save or be pinned; grapple bonus +63.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 330-ft. radius, HD 36 or less, Will DC 37 negates.

Snatch: Grapple bonus +63; claw against creature of Medium size or smaller for 2d8+7/round, bite against Medium size or smaller for 4d6+14/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+21 points of bludgeoning damage, Reflex DC 37 half.

Spells: As 17th-level sorcerer.

Sorcerer Spells Known (6/9/8/8/8/8/7/7/5; save DC 19 + spell level): 0--dancing lights, daze, detect magic, ghost sound, light, ray of frost, read magic, resistance, touch of fatigue; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--bear's endurance, blindness/deafness, daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, displacement, protection from energy, suggestion; 4th--arcane eye, charm monster, greater invisibility, rainbow pattern; 5th--baleful polymorph, contact other plane, teleport, wall of force; 6th--flesh to stone, globe of invulnerability, greater dispel magic; 7th--forcecage, plane shift, prismatic spray; 8th--maze, temporal stasis.

Spell-Like Abilities: 3/day--fog cloud, control winds; 2/day--feather fall; 1/day--control weather.

Great Wyrm Silver Dragon

Colossal Dragon (cold)

Hit Dice: 40d12+400 (660 hp)

Initiative: +4

Speed: 40 ft., fly 200 ft. (clumsy)

Armor Class: 41, touch 2, flat-footed 41

Base Attack/Grapple: +40/+72

Attack: +48 melee (4d8+16, bite)

Full Attack: +48 melee (4d8+16, bite) and +47 melee (4d6+8, 2 claws) and +46 melee (2d8+8, 2 wings) and +46 melee (4d6+24, tail slap)

Space/Reach: 30 ft./20 ft. (30 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep

Special Qualities: Alternate form, blindsense 60 ft., cloudwalking, damage reduction 20/magic, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision, spell resistance 32.

Saves: Fort +32, Ref +22, Will +32

Abilities: Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30

Skills: Bluff +40, Concentration +31, Diplomacy +44, Disguise +30, Intimidate +44, Knowledge (arcana) +45, Knowledge (history) +36, Knowledge (religion) +30, Knowledge (the planes) +25, Jump +28, Listen +55, Search +50, Sense Motive +47, Spellcraft +33, Spot +55

Feats: Alertness, Awesome Blow, Flyby Attack, Heighten Spell, Hover, Improved Bull Rush, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Quicken Spell, Snatch, Weapon Focus (claw), Wingover

Combat

Alternate Form (Su): The dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself (caster level 19th), except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Breath Weapon (Su): 70-ft. cone of cold, damage 24d8 cold, Reflex DC 40 half; or 70-ft. cone of paralyzing gas , paralysis 1d6+12 rounds, Fortitude DC 40 negates.

Crush (Ex): Area 30 ft. by 30 ft.; Large or smaller opponents take 4d8+24 points of bludgeoning damage, and must succeed on a DC 40 Reflex save or be pinned; grapple bonus +72.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Frightful Presence (Ex): 360-ft. radius, HD 39 or less, Will DC 40 negates.

Snatch: Grapple bonus +72; claw against creature of Large size or smaller for 4d6+8/round, bite against Large size or smaller for 4d8+16/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 40 ft. in diameter, Medium or smaller opponents take 2d8+24 points of bludgeoning damage, Reflex DC 40 half.

Spells: As 19th-level sorcerer.

Sorcerer Spells Known (6/9/9/8/8/8/8/7/7/5; save DC 19 + spell level): 0--dancing lights, daze, detect magic, ghost sound, light, ray of frost, read magic, resistance, touch of fatigue; 1st--endure elements, hypnotism, mage armor, sleep, true strike; 2nd--bear's endurance, blindness/deafness, daze monster, eagle's splendor, hypnotic pattern; 3rd--dispel magic, displacement, protection from energy, suggestion; 4th--arcane eye, charm monster, greater invisibility, rainbow pattern; 5th--baleful polymorph, contact other plane, teleport, wall of force; 6th--flesh to stone, globe of invulnerability, greater dispel magic; 7th--forcecage, plane shift, prismatic spray; 8th--mass charm monster, maze, temporal stasis; 9th--imprisonment, wish.

Spell-Like Abilities: 3/day--fog cloud, control winds; 2/day--feather fall; 1/day--control weather, reverse gravity.

 

Please download the PDF version of this document to see the sample Initiative Cards for this dragon.


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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
 
The Silver Dragon Copyright 2005, The Game Mechanics, Inc. Author: JD Wiker.
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