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Initiative Cards: Monster Set 1: The White Dragon

by Marc Schmalz
Layout and Typesetting: Marc Schmalz

Introduction

Dragons are among the most complex creatures in the d20 System. GMs can spend hours aging a dragon for a home campaign, and there's little to guarantee that the final stat block will be correct.

When developing the cards for Initiative Cards: Monster Set 1 and Monster Set 2, The Game Mechanics decided to create one of each basic dragon and age it for inclusion in the cards. With the work done, we're sharing the completed dragons as well. The next time you need a dragon, you can simple grab one of these and tweak it to suit your campaign.

As we said, dragons are complex creatures, and even experienced d20 System developers can make mistakes. If you find any errors in our work, please take the time to visit our website and post your findings (and the supporting data) to our message boards. We'll try to make sure that both the Initiative Cards and this publication are corrected.

White Dragon

The following traits are common to white dragons of all age categories.

Environment: Cold mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD

Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others --

Skills: A white dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Wyrmling White Dragon

Tiny Dragon (cold)

Hit Dice: 3d12+3 (22 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 150 ft. (average), swim 60 ft.

Armor Class: 14 (+2 size, +2 natural), touch 12, flat-footed 14

Base Attack/Grapple: +3/-5

Attack: +5 melee (1d4, bite)

Full Attack: +5 melee (1d4, bite), +0 melee (1d3, 2 claws)

Space/Reach: 2-1/2 ft./0 ft. (5 ft. with bite)

Special Attacks: Breath weapon

Special Qualities: Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, sleep, and paralysis, low-light vision, vulnerability to fire

Saves: Fort +4, Ref +3, Will +3

Abilities: Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6.

Skills: Intimidate +4, Jump +12, Listen +6, Search +4, Spot +6, Swim +0

Feats: Improved Initiative, Wingover.

Combat

Breath Weapon (Su): 15-ft. cone, damage 1d6, Reflex DC 12 half.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Very Young White Dragon

Small Dragon (cold)

Hit Dice: 6d12+6 (45 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 150 ft. (average), swim 60 ft.

Armor Class: 16 (+2 size, +5 natural), touch 11, flat-footed 16

Base Attack/Grapple: +6/+3

Attack: +8 melee (1d8+1, bite)

Full Attack: +8 melee (1d8+1, bite), +3 melee (1d4, 2 claws)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, sleep, and paralysis, low-light vision, vulnerability to fire

Saves: Fort +6, Ref +5, Will +5

Abilities: Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6.

Skills: Intimidate +7, Jump +13, Listen +9, Search +7, Spot +9, Swim +1

Feats: Improved Initiative, Improved Natural Attack (bite), Wingover.

Combat

Breath Weapon (Su): 20-ft. cone, damage 2d6, Reflex DC 14 half.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Young White Dragon

Medium Dragon (cold)

Hit Dice: 9d12+6 (76 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 18 (+8 natural), touch 10, flat-footed 18

Base Attack/Grapple: +9/+11

Attack: +11 melee (2d6+2, bite)

Full Attack: +11 melee (2d6+2, bite), +6 melee (1d6+1, 2 claws), +6 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, sleep, and paralysis, low-light vision, vulnerability to fire

Saves: Fort +8, Ref +6, Will +6

Abilities: Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6.

Skills: Intimidate +9, Jump +14, Knowledge (history) -1, Listen +12, Search +10, Spot +12, Swim +2

Feats: Flyby Attack, Improved Initiative, Improved Natural Attack (bite), Wingover.

Combat

Breath Weapon (Su): 30-ft. cone, damage 3d6, Reflex DC 16 half.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Juvenile White Dragon

Medium Dragon (cold)

Hit Dice: 12d12+24 (102 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 21 (+11 natural), touch 10, flat-footed 21

Base Attack/Grapple: +12/+15

Attack: +15 melee (2d6+3, bite)

Full Attack: +15 melee (2d6+3, bite), +13 melee (1d6+1, 2 claws), +13 melee (1d4+1, 2 wings)

Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon

Special Qualities: Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, vulnerability to fire

Saves: Fort +10, Ref +8, Will +8

Abilities: Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8.

Skills: Intimidate +10, Jump +15, Knowledge (history) +1, Listen +15, Search +14, Sense Motive +1, Spot +15, Swim +3, Use Magic Device +1

Feats: Flyby Attack, Improved Initiative, Improved Natural Attack (bite), Multiattack, Wingover.

Combat

Breath Weapon (Su): 30-ft. cone, damage 4d6, Reflex DC 18 half.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Spell-Like Abilities: 3/day--fog cloud. Caster level 4th.

Young Adult White Dragon

Large Dragon (cold)

Hit Dice: 15d12+45 (142 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 23 (-1 size, +14 natural), touch 9, flat-footed 23

Base Attack/Grapple: +15/+23

Attack: +18 melee (3d6+4, bite)

Full Attack: +18 melee (3d6+4, bite), +16 melee (1d8+2, 2 claws), +16 melee (1d6+2, 2 wings), +16 (1d8+6, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, frightful presence

Special Qualities: Blindsense 60 ft., damage reduction 5/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 16, vulnerability to fire

Saves: Fort +12, Ref +9, Will +9

Abilities: Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10.

Skills: Intimidate +11, Jump +16, Knowledge (history) +2, Listen +18, Search +17, Sense Motive +3, Spot +18, Swim +4, Use Magic Device +4

Feats: Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Multiattack, Wingover.

Combat

Breath Weapon (Su): 40-ft. cone, damage 5d6, Reflex DC 20 half.

Frightful Presence (Ex): 150-ft radius, HD 14 or less, Will DC 17 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Spell-Like Abilities: 3/day--fog cloud. Caster level 5th.

Adult White Dragon

Large Dragon (cold)

Hit Dice: 18d12+76 (189 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 26 (-1 size, +17 natural), touch 9, flat-footed 26

Base Attack/Grapple: +18/+28

Attack: +23 melee (3d6+6, bite)

Full Attack: +23 melee (3d6+6, bite), +21 melee (1d8+3, 2 claws), +21 melee (1d6+3, 2 wings), +21 (1d8+9, tail slap)

Space/Reach: 10 ft./5 ft. (10 ft. with bite)

Special Attacks: Breath weapon, frightful presence

Special Qualities: Blindsense 60 ft., damage reduction 5/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 18, vulnerability to fire

Saves: Fort +15, Ref +11, Will +11

Abilities: Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12.

Skills: Concentration +9, Intimidate +12, Jump +18, Knowledge (arcana) +1, Knowledge (history) +4, Listen +21, Search +21, Sense Motive +3, Spot +21, Swim +6, Use Magic Device +5

Feats: Ability Focus (breath weapon), Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Multiattack, Wingover.

Combat

Breath Weapon (Su): 40-ft. cone, damage 6d6, Reflex DC 25 half.

Frightful Presence (Ex): 180-ft radius, HD 17 or less, Will DC 20 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Spells: As 1st-level sorcerer.

Sorcerer Spells Known (5/4; save DC 11 + spell level): 0--acid splash, ray of frost, read magic, resistance; 1st--protection from good, shield.

Spell-Like Abilities: 3/day--fog cloud, gust of wind. Caster level 6th.

Mature Adult White Dragon

Huge Dragon (cold)

Hit Dice: 21d12+105 (241 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 28 (-2 size, +20 natural), touch 8, flat-footed 28

Base Attack/Grapple: +21/+37

Attack: +27 melee (3d8+8, bite)

Full Attack: +27 melee (3d8+8, bite), +25 melee (2d6+4, 2 claws), +25 melee (1d8+4, 2 wings), +25 (2d6+12, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence

Special Qualities: Blindsense 60 ft., damage reduction 10/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 20, vulnerability to fire

Saves: Fort +17, Ref +12, Will +13

Abilities: Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12.

Skills: Concentration +15, Intimidate +12, Jump +20, Knowledge (arcana) +4, Knowledge (history) +6, Listen +25, Search +25, Sense Motive +3, Spot +25, Swim +8, Use Magic Device +7

Feats: Ability Focus (breath weapon), Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Multiattack, Power Attack, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 7d6, Reflex DC 27 half.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 25 Reflex save or be pinned; grapple bonus +37.

Frightful Presence (Ex): 210-ft radius, HD 20 or less, Will DC 21 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Spells: As 3rd-level sorcerer.

Sorcerer Spells Known (6/6; save DC 11 + spell level): 0--acid splash, ray of frost, detect magic, read magic, resistance; 1st--magic missile, protection from good, shield.

Spell-Like Abilities: 3/day--fog cloud, gust of wind. Caster level 7th.

Old White Dragon

Huge Dragon (cold)

Hit Dice: 24d12+120 (276 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 31 (-2 size, +23 natural), touch 8, flat-footed 31

Base Attack/Grapple: +24/+41

Attack: +31 melee (3d8+9, bite)

Full Attack: +31 melee (3d8+9, bite), +29 melee (2d6+4, 2 claws), +29 melee (1d8+4, 2 wings), +29 (2d6+13, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch

Special Qualities: Blindsense 60 ft., damage reduction 10/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 21, vulnerability to fire

Saves: Fort +19, Ref +14, Will +15

Abilities: Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12.

Skills: Concentration +19, Intimidate +12, Jump +21, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +3, Listen +28, Search +28, Sense Motive +4, Spot +28, Swim +9, Use Magic Device +9

Feats: Ability Focus (breath weapon), Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Multiattack, Power Attack, Snatch, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 8d6, Reflex DC 29 half.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned; grapple bonus +41.

Freezing Fog (Sp): 3/day--This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex): 240-ft radius, HD 23 or less, Will DC 23 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Snatch: Grapple bonus +41; claw against creature of Small or smaller for (2d6+4/round, bite against Small or smaller for 3d8+9/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Spells: As 5th-level sorcerer.

Sorcerer Spells Known (6/7/4; save DC 11 + spell level): 0--acid splash, dancing lights, ray of frost, detect magic, read magic, resistance; 1st--magic missile, protection from good, protection from law, shield; 2nd--invisibility, protection from arrows.

Other Spell-Like Abilities: 3/day--fog cloud, gust of wind. Caster level 8th.

Very Old White Dragon

Huge Dragon (cold)

Hit Dice: 27d12+162 (337 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 34 (-2 size, +26 natural), touch 8, flat-footed 34

Base Attack/Grapple: +27/+45

Attack: +35 melee (3d8+10, bite)

Full Attack: +35 melee (3d8+10, bite), +33 melee (2d6+5, 2 claws), +33 melee (1d8+5, 2 wings), +33 (2d6+15, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch

Special Qualities: Blindsense 60 ft., damage reduction 15/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 23, vulnerability to fire

Saves: Fort +21, Ref +15, Will +17

Abilities: Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14.

Skills: Concentration +20, Diplomacy +3, Gather Information +2, Intimidate +14, Jump +22, Knowledge (arcana) +12, Knowledge (history) +10, Knowledge (local) +7, Listen +32, Search +32, Sense Motive +5, Spot +32, Swim +10, Use Magic Device +12

Feats: Ability Focus (breath weapon), Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Multiattack, Power Attack, Silent Spell, Snatch, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 9d6, Reflex DC 31 half.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+15 points of bludgeoning damage, and must succeed on a DC 29 Reflex save or be pinned; grapple bonus +45.

Freezing Fog (Sp): 3/day--This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex): 270-ft radius, HD 26 or less, Will DC 24 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Snatch: Grapple bonus +45; claw against creature of Small or smaller for (2d6+5/round, bite against Small or smaller for 3d8+10/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Spells: As 7th-level sorcerer.

Sorcerer Spells Known (6/7/7/4; save DC 12 + spell level): 0--acid splash, dancing lights, ghost sound, ray of frost, detect magic, read magic, resistance; 1st--alarm, magic missile, protection from good, protection from law, shield; 2nd--invisibility, protection from arrows, resist energy; 3rd--displacement, protection from energy.

Other Spell-Like Abilities: 3/day--fog cloud, gust of wind. Caster level 9th.

Ancient White Dragon

Huge Dragon (cold)

Hit Dice: 30d12+180 (375 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class: 37 (-2 size, +29 natural), touch 8, flat-footed 37

Base Attack/Grapple: +30/+49

Attack: +39 melee (3d8+11, bite)

Full Attack: +39 melee (3d8+11, bite), +37 melee (2d6+5, 2 claws), +37 melee (1d8+5, 2 wings), +37 (2d6+16, tail slap)

Space/Reach: 15 ft./10 ft. (15 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch

Special Qualities: Blindsense 60 ft., damage reduction 15/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 24, vulnerability to fire

Saves: Fort +23, Ref +17, Will +19

Abilities: Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14.

Skills: Concentration +23, Diplomacy +4, Gather Information +2, Intimidate +16, Jump +23, Knowledge (arcana) +16, Knowledge (history) +12, Knowledge (local) +10, Listen +35, Search +35, Sense Motive +5, Spot +35, Swim +11, Use Magic Device +12

Feats: Ability Focus (breath weapon), Extend Spell, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Multiattack, Power Attack, Silent Spell, Snatch, Wingover.

Combat

Breath Weapon (Su): 50-ft. cone, damage 10d6, Reflex DC 33 half.

Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+16 points of bludgeoning damage, and must succeed on a DC 31 Reflex save or be pinned; grapple bonus +49.

Freezing Fog (Sp): 3/day--This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex): 300-ft radius, HD 29 or less, Will DC 27 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Snatch: Grapple bonus +49; claw against creature of Small or smaller for (2d6+5/round, bite against Small or smaller for 3d8+11/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Spells: As 9th-level sorcerer.

Sorcerer Spells Known (6/7/7/6/4; save DC 12 + spell level): 0--acid splash, dancing lights, detect magic, ghost sound, ray of frost, read magic, resistance, touch of fatigue; 1st--alarm, magic missile, protection from good, protection from law, shield; 2nd--eagle's splendor, invisibility, protection from arrows, resist energy; 3rd--displacement, protection from energy, sleet storm; 4th--fire shield, polymorph.

Other Spell-Like Abilities: 3/day--fog cloud, gust of wind, wall of ice. Caster level 10th.

Wyrm White Dragon

Gargantuan Dragon (cold)

Hit Dice: 33d12+231 (445 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

Armor Class: 38 (-4 size, +32 natural), touch 6, flat-footed 38

Base Attack/Grapple: +33/+57

Attack: +41 melee (6d6+12, bite)

Full Attack: +41 melee (6d6+12, bite), +39 melee (3d8+6, 2 claws), +39 melee (2d6+6, 2 wings), +39 (2d8+18, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, tail sweep

Special Qualities: Blindsense 60 ft., damage reduction 20/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 25, vulnerability to fire

Saves: Fort +25, Ref +18, Will +20

Abilities: Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16.

Skills: Concentration +24, Diplomacy +4, Gather Information +2, Intimidate +19, Jump +24, Knowledge (arcana) +19, Knowledge (history) +16, Knowledge (local) +12, Listen +38, Search +38, Sense Motive +5, Spot +35, Swim +12, Use Magic Device +15

Feats: Ability Focus (breath weapon), Extend Spell, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Power Attack, Silent Spell, Snatch, Wingover.

Combat

Breath Weapon (Su): 60-ft. cone, damage 11d6, Reflex DC 35 half.

Crush (Ex): Area 15 ft. by 15 ft., Medium or smaller opponents take 4d6+18 points of bludgeoning damage, and must succeed on a DC 33 Reflex save or be pinned; grapple bonus +57.

Freezing Fog (Sp): 3/day--This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex): 330-ft radius, HD 32 or less, Will DC 29 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Snatch: Grapple bonus +57; claw against creature of Medium or smaller for (3d8+6/round, bite against Medium or smaller for 6d6+12/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+18 points of bludgeoning damage, Reflex DC 33 half.

Spells: As 11th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/6/4; save DC 13 + spell level): 0--acid splash, dancing lights, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance, touch of fatigue; 1st--alarm, magic missile, protection from good, protection from law, shield; 2nd--blur, eagle's splendor, invisibility, protection from arrows, resist energy; 3rd--displacement, protection from energy, rage, sleet storm; 4th--enervation, fire shield, polymorph; 5th--dismissal, teleport.

Other Spell-Like Abilities: 3/day--fog cloud, gust of wind, wall of ice. Caster level 11th.

Great Wyrm White Dragon

Gargantuan Dragon (cold)

Hit Dice: 36d12+288 (522 hp)

Initiative: +4

Speed: 60 ft. (12 squares), burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

Armor Class: 41 (-4 size, +35 natural), touch 6, flat-footed 41

Base Attack/Grapple: +36/+61

Attack: +45 melee (6d6+13, bite)

Full Attack: +45 melee (6d6+13, bite), +43 melee (3d8+6, 2 claws), +43 melee (2d6+6, 2 wings), +43 (2d8+19, tail slap)

Space/Reach: 20 ft./15 ft. (20 ft. with bite)

Special Attacks: Breath weapon, crush, frightful presence, snatch, tail sweep

Special Qualities: Blindsense 60 ft., damage reduction 20/magic, icewalking, darkvision 120 ft., immunity to cold, sleep, and paralysis, low-light vision, spell-like abilities, spell resistance 27, vulnerability to fire

Saves: Fort +28, Ref +20, Will +24

Abilities: Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18.

Skills: Concentration +25, Diplomacy +11, Gather Information +2, Intimidate +24, Jump +25, Knowledge (arcana) +23, Knowledge (history) +24, Knowledge (local) +15, Listen +43, Search +43, Sense Motive +7, Spot +43, Swim +13, Use Magic Device +16

Feats: Ability Focus (breath weapon), Ability Focus (frightful presence), Extend Spell, Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Power Attack, Silent Spell, Snatch, Wingover.

Combat

Breath Weapon (Su): 60-ft. cone of cold, damage 12d6, Reflex DC 38 half.

Crush (Ex): Area 20 ft. by 20 ft., Medium or smaller opponents take 4d6+19 points of bludgeoning damage, and must succeed on a DC 36 Reflex save or be pinned; grapple bonus +61.

Freezing Fog (Sp): 3/day--This is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Frightful Presence (Ex): 360-ft radius, HD 35 or less, Will DC 32 negates.

Icewalking (Ex): This ability works like the spider climb spell, but the surface the dragon climbs must be icy. It is always in effect.

Snatch: Grapple bonus +61; claw against creature of Medium or smaller for (3d8+6/round, bite against Medium or smaller for 6d6+13/round; snatched creature can be flung 1d6x10 ft for 1d6 points of damage per 10 feet traveled.

Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller opponents take 2d6+19 points of bludgeoning damage, Reflex DC 33 half.

Spells: As 13th-level sorcerer.

Sorcerer Spells Known (6/7/7/7/7/6/4; save DC 14 + spell level): 0--acid splash, dancing lights, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance, touch of fatigue; 1st--alarm, magic missile, protection from good, protection from law, shield; 2nd--blur, eagle's splendor, invisibility, protection from arrows, resist energy; 3rd--displacement, protection from energy, rage, sleet storm; 4th--enervation, fire shield, polymorph, solid fog; 5th--dismissal, mind fog, teleport; 6th--circle of death, mislead.

Other Spell-Like Abilities: 3/day--fog cloud, gust of wind, wall of ice; 1/day--control weather. Caster level 13th.

 

Please download the PDF version of this document to see the sample Initiative Cards for this dragon.


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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
 
The White Dragon Copyright 2004, The Game Mechanics, Inc. Author: Marc Schmalz.
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